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Installing FOOK 2 1.2 Beta


dieyouwill

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Ok. So after modding fallout of and on for almost 3 years now, I've decided that Im going to do a clean install of everything on a new computer. Im having so much fun :wink: .

 

Anyway I'm a huge FOOK fan and want to install the latest version. I follow the steps EXACTLY as they are written on the mod page on how to install it. I download the files, I unzip them to a temporary location, and then cut and paste them to the data folder. Problem is, there are no esms or esp files anywhere!

 

On the mod page it says clearly what the load order should be, but because the files I unziped are bsa files, when i open up FOMM to mess with my load order, there isn't a single FOOK esm or esp there. I seriously don't get it. Other mods extract fine into their proper esm/esp files.

 

Am i missing something? Can someone please point me in the right direction? I appreciate any and all help!

 

Thanks!

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I downloaded everything that is on the page, but I only extracted the full download and the 3 data downloads.

 

Your comment got me thinking that I might have extracted those wrong. Should i only extract the 3 data downloads and the smaller main files download (not the full download called main files)? Im guessing that maybe if I did that, that main files download might be esm/esp files........

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Ok, so I finally got FOOK 2 1.2 installed and it is working. When I went to launch FOSE it said i needed to patch. I was like SHITTT! I knew I had forgot something haha. I patched it from bethesdas website and everything seemed fine.

 

I started a new game and it froze within the first 5 minutes. The symptoms were that of the muti-core glitch where it freezes if you have a quad core processor, so i edited the fallout.ini file and everything, once again, everything seemed fine....

 

Then i started playing again and got to the part in the beginning where you are in the atrium in Vault 101 and that Tom dude gets shot by the guards. I killed the guards, ran up the stairs and attacked a radroach and BAM. CTD. Im not sure what caused a CTD so fast. My load order is calibr and fook 2.....and thats it (of course the dlcs and fallout.esm are there). Does anyone have any ideas? Should I even be concerned? I mean, FOOK 2 isn't exactly the most stable mod out there.

 

I just have a problem understanding how a simple load order like mine crashes in the first 15 minutes of the game when i attacked a radroach. If it crashes now, god only knows what will happen when I install my 50 other mods I have waiting for this game.

 

EDIT: I started it up again this morning and it crashed again even sooner. I just get the "Fallout 3 has stopped working" error on my desktop. I have no clue what is wrong.

Edited by dieyouwill
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Update: I figured out the problem earlier and I went through step by step installing all of my other mods. I then proceeded to make a merged patch in FO3Edit. After it made the patch i got two errors at the end of the list that said:

(03011052) Error could not be resolved

(03011052) Error could not be resolved

 

 

Here is my load order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

xCALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Project Beauty.esm

SeducingWomen.esm

20th Century Weapons.esm

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

FOOK2 - Project Beauty.esp

FOOK - DIK - Project Beauty.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

Mart's Mutant Mod - Project Beauty.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

LucyWestCompanion.esp

YearlingsGlasses.esp

SeducedDLC03.esp

SeducingWomen_-_override.esp

SeducingWomen_patch_156.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

20th Century v5 ALIVE (Vendor).esp

20th Century v5 ALIVE (Containers).esp

20th Century v5 ALIVE (NPC_Settler).esp

20th Century v5 ALIVE (Vault 101).esp

20th Century v5 ALIVE (RivetCity).esp

20th Century v5 ALIVE (Raider).esp

20th Century v5 ALIVE (Slaver).esp

20th Century v5 ALIVE (Chinese Ghoul).esp

20th Century v5 ALIVE (SuperMutant).esp

20th Century v5 ALIVE (Talon_Regulator).esp

20th Century v5 ALIVE (Brotherhood_Outcast).esp

20th Century v5 ALIVE (TEST Container).esp

xCALIBRammo_override.esp

xCALIBR_2CW_CP.esp

xCALIBR_2CW_CP_Sorted.esp

PersonalVertibird.esp

Glock19.esp

ModernWarfare.esp

UndergroundHideout.esp

USPc.esp

MoreMapMarkers.esp

Warhead.esp

MergedPatch.esp

 

Total active plugins: 78

Total plugins: 78

 

Im sure its something with my load order Im just not an expert on how to make the "perfect" load order. Anyone have any ideas? Should i even be worried about those error messeges?

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