BlazeStryker Posted January 23, 2019 Share Posted January 23, 2019 (edited) The above is the refit screen of the Star League style Griffin I managed to piece together in Campaign. I use cFixes, Classic_BT_Slots, CustomComponents, LessHeadInjuries, MechEngineer, MechResizer, RandomCampaignStart, Turbine, XLRP 1.1.0 and Quad Flamer Ammo. Somewhere in there the refitting tried to assign a cooling system on top of the DHS (double heat sink) system and the game throws a fit over it. It also has issues with refitting the engine core as the internal heat sinks aren't doubles. (I tagged dysfunction as Glitch is a character in the game...) Edited January 23, 2019 by BlazeStryker Link to comment Share on other sites More sharing options...
endersblade Posted March 17, 2019 Share Posted March 17, 2019 MechEngineer and Classic_BT_Slots conflict. Try removing the Classic BT Slots mod. MechEngineer has its own slot modifications. Then move the .modtek folder in your /mods folder somewhere else so that the game rebuilds it (but don't delete it in case you want/need to go back to it), and test it again. You can also try, if you haven't already, to strip it bare and put everything back in. Link to comment Share on other sites More sharing options...
BlazeStryker Posted April 2, 2019 Author Share Posted April 2, 2019 It was another issue altogether as it turned out. Dynamic slots are slots taken up by the equipment. A good example of this sort of thing is XL Engine and Ferro-Fibrous Armor, both of which have real benefits but which take up space in yer Mech (represented by Dynamic Slots) Link to comment Share on other sites More sharing options...
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