Striker879 Posted February 8, 2019 Share Posted February 8, 2019 (edited) Whatever is merged and loaded via the bashed patch is just a load order issue that determines what the game will use from your load order when it's called for something. I don't use OOO myself, but I recall Hickory (the go to answer guy when I was starting out) talking about how it taxes the system with extra NPCs/creatures etc. Lanceor released something he developed for Knights of the NIne Revelations (it adds a bunch of NPCs). See if Combat FPS Booster helps or not. Edited February 8, 2019 by Striker879 Link to comment Share on other sites More sharing options...
Tinien Posted February 8, 2019 Author Share Posted February 8, 2019 Thanks for hint about this mod. So do you think that OOO may be the cause of this randomly happening passive behavior of npcs in front of beasts? Link to comment Share on other sites More sharing options...
Striker879 Posted February 8, 2019 Share Posted February 8, 2019 Don't know enough about OOO to say ... maybe someone who has experience with it will chime in. Link to comment Share on other sites More sharing options...
Tinien Posted February 17, 2019 Author Share Posted February 17, 2019 I uninstalled WB 295 and installed WB 307 beta3 (most recent version). Here a new question arises: is it safe for my modlist and BAIN installed packages to reinstall WB? Will the new version correctly identify all installed packages and will it be able to manage them as if WB weren't reinstalled? Say, if I'll have to uninstall some of these packages later in order to update them to more recent version, will WB properly make it as if it weren't reinstalled? Link to comment Share on other sites More sharing options...
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