Razerboyd Posted July 21, 2012 Share Posted July 21, 2012 Hi there,I have a purely theoretical question: Is there a way to alter the enchantments of unique items like the archmage robes? I know there are mods to change the enchantments, but they're not really what I'm looking for. I was pretty disappointed with the enchantments on it and I'd like to make it worthy of a master mage without being too overpowered. If it's possible to do this I'd politely ask for a tutorial as I don't have any experience with the creation kit at all. Thank you, RB Link to comment Share on other sites More sharing options...
David Brasher Posted July 21, 2012 Share Posted July 21, 2012 This task is quite easy to do in the CK and would be a good project for you if you are just learning to mod. Here is a tutorial that touches on enchantments: Tutorial Customizing Weapons & Armor. You could either put different vanilla Skyrim enchantments on the weapons, edit the strength of the existing enchantments, or build custom enchantments and apply them to the weapons. Link to comment Share on other sites More sharing options...
Razerboyd Posted July 21, 2012 Author Share Posted July 21, 2012 I'm trying to follow this tutorial, but I'm not quite sure how to proceed. If I wanted to alter the enchantments of the Arch-Mage's Robes, what steps would I have to follow? Is it considered "armor" or is it an "outfit"? And if I make the changes, will it be a new item or will the ingame robe just have my custom enchantments? I'm sorry to bother anyone but I'm quite clueless right now. Link to comment Share on other sites More sharing options...
David Brasher Posted July 21, 2012 Share Posted July 21, 2012 The thing you will edit is the armor itself. Outfits are worn by NPCs. The player does not wear outfits, but just equips individual items. There are two approaches to making a mod like this:(1) You could do a replacer sort of mod that edits the existing arch mage robes wherever they are found. This causes mod conflicts, but if it is a change that you want to override everything in the world, then that is acceptable. (The arch mages robes are not a good example for this type of conflict because there is like only one set in the world. But if you were to edit a piece of armor that bandits commonly wear, then this would be a bad conflict because suddenly most of the bandits in the world would be more powerful and it would throw off game balance.(2) You could create a custom set of arch mage robes to exist in the game alongside the new ones. This would not cause any conflicts with other mods people build, but you would have to mod in a plan for the player to get the robes. Something like laying them loose in the world, having a script to give them to you, having a quest to give them to you, or failing that, use a console code to get them. But for changing the stats on what is pretty much a unique set of robes, you would probably just want to edit the existing robes, and probably build a brand new enchantment to put on them. Link to comment Share on other sites More sharing options...
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