foolishfate Posted July 21, 2012 Share Posted July 21, 2012 Ok so finally got Skyrim (yay steam summer sale) and am looking at mods for it, and some of them that I want say they require script extenders, SKSE and Script Dragon are the 2 I've seen, so what are they/do they actually do? and as a secondary question since different mods specify different ones do they work together, or does 1 do the job of both and if so which is better? asking before I get too into downloading mods since I'd rather not have to redownload skyrim because I broke something Link to comment Share on other sites More sharing options...
Spinner385 Posted July 21, 2012 Share Posted July 21, 2012 Before the creation kit extenders allowed modders to write code for the game. Now they add functionality to skyrim's programming language (papyrus). Script Dragon isn't used much except on older mods and it is standalone from papyrus. SKSE works with papyrus and adds new things to the language. Basically they let you do cool stuff skyrim couldn't before. Yes the two work together. No they do not do each others job. SKSE is the most important. As you will load the game with its file and most mods use it. As a personally preference I look use a mod with SKSE before ScriptDragon. Link to comment Share on other sites More sharing options...
Hangman4358 Posted July 21, 2012 Share Posted July 21, 2012 I think saying SKSE is used by most mods is a bit much. But it is used by many. SKSE is used by big mods that mess with core game mechanics usually. But mods like player homes, dungeons and quests usually don't need more than the core of papyrus has to offer. Now of course there are people who use SKSE for these kinds of mods when not really necessary. Those are the mods I avoid because I think it shows a lack of understanding of how to effectively use resources. Now i am not saying every simple house or dungeon mod does not need SKSE but most don't. Link to comment Share on other sites More sharing options...
J3X Posted July 21, 2012 Share Posted July 21, 2012 Those are the mods I avoid because I think it shows a lack of understanding of how to effectively use resources.Incorrect, SKSE allows one in most cases to write more effective, compatible and small scripts. Using state of the art scripting for your mod is effective use of resources. Link to comment Share on other sites More sharing options...
edclist Posted July 21, 2012 Share Posted July 21, 2012 (edited) I've seen a couple plugins for Script Dragon that interest me but so far not enough to actually install it. SKSE on the other hand, is a must have. Many of the very best mods utilize it. It's a pretty easy instal and well worth it. You just copy and paste about 6 files into your game folder (not the DATA folder where all the mods go) and you're off and running. Nexus Mod Manager automatically sees it and gives you the option of starting under SKSE. It can be a bit of a pain when you get an automatic update to your game but whoever is responsible for SKSE is very quick to release updates. I know you can turn off automatic updates but so far I haven't bothered. ETA Sky UI is also a must have and it requires SKSE. Did you know that apples are more valuable than about 2/3 of the crap you pick up in dungeons? Sky UI gives you the option to sort inventory by Value to Weight ratio. Trust me. You want it. CFM also though I don't think it requires SKSE Edited July 21, 2012 by edclist Link to comment Share on other sites More sharing options...
foolishfate Posted July 21, 2012 Author Share Posted July 21, 2012 thanks for the responses, and yeah SkyUI was pretty much the main one I wanted that called for SKSE along with a better favorites menu one, the games default UI just screams that it was built for consoles and ported to PC rather than the opposite, main thing i wanted that called for Script Dragon was one that let you dual cast magic with only 1 key press as I've found I have problems hitting both mouse buttons in sync and moving my mouse to re aim at moving targets while holding down both buttons and no apparent way to map that to a key on it's own Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted July 21, 2012 Share Posted July 21, 2012 (edited) asking before I get too into downloading mods since I'd rather not have to redownload skyrim because I broke something Just wanted to react on that. Don't install mods manually, if you don't know how to revert it, use NMM, it will allow you to uninstall any mod you installed with it, enabling you to easily revert to a clean skyrim in case you break anything. You can even install SKSE with it, although it's not really a mod. Edited July 21, 2012 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
foolishfate Posted July 21, 2012 Author Share Posted July 21, 2012 asking before I get too into downloading mods since I'd rather not have to redownload skyrim because I broke something Just wanted to react on that. Don't install mods manually, if you don't know how to revert it, use NMM, it will allow you to uninstall any mod you installed with it, enabling you to easily revert to a clean skyrim in case you break anything. You can even install SKSE with it, although it's not really a mod. yeah I have been using NMM, wasn't worried as much about the mods as i know those are for the most part separate entities from the game, wasn't as sure about the script extenders and such however Link to comment Share on other sites More sharing options...
edclist Posted July 22, 2012 Share Posted July 22, 2012 I gotta say, this latest rendition of Mod Manager is a really fantastic tool. MM has always been a grerat tool but I like how well integrated it is with the Nexus now. It's also a great boon to mod makers because now it's reall easy to go through all my mods once in a while and give props to the mods that deserve it. Actually, any mod that survives a dozen launches or so deserves an endorsement. Give props to the modders. It's the only way they get paid. Link to comment Share on other sites More sharing options...
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