antlion616 Posted January 26, 2019 Share Posted January 26, 2019 I have had a recent problem where some textures just dont work, the ones i have noticed are:-Sawed off shotgun-9mm smg-Veronica's starting rags-the white golve societies female dressesthis is my load order.GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1IWR.esm=1MikotoBeauty.esm=1MoonQuest.esm=0NVStripOpen.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Weapons.of.the.New.Millenia.esm=1Project Nevada - Extra Options.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1SomeguySeries.esm=1SpeedyResources.esm=1FCOMaster.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1Mission Mojave - Ultimate Edition.esp=1Ultimate Invisible Wall Remover.esp=1BetterSafehouses.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1EVE FNV - ALL DLC.esp=1All Weapon Sounds Overhaul .esp=1MikotoBeauty.esp=1Surgical Scar.esp=1FCO - Hair overhaul.esp=1ANiceOakTree's Hairstyles For FNV.esp=1AllCompanionsEssential 2.0b.esp=1populatedcasino.esp=1StripOpenMain.esp=1Alternative Start.esp=1NoQuestItems.esp=1Gore Dismember and Explode Edits.esp=1Beards.esp=1Weapons.of.the.New.Millenia.Store.esp=1DLCCompanions_1_3.esp=1FNV Vanilla hat fix with all storyline DLCs.esp=1IWR - Rebuilt.esp=1MTB.esp=1rotfacetoriches.esp=1NewVegasBounties.esp=0NewVegasBountiesII.esp=0Russell.esp=0BigIronWeaponMod.esp=1CASM.esp=1CompanionWeaponCasinoFix.esp=1RWD-NV v1.3 [Alternative Version].esp=1Dogs Heads Will Explode Too.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=145pistoledit.esp=1DustPreOrderFixer.esp=0Easy Hacking.esp=1Roberts_NewVegas.esp=1FNVOpt1.esp=1FNVOpt2.esp=1FO4PowerArmor.esp=0FalloutNVDLCOptimized.esp=1FixGameDaysPassed.esp=1GRA-WRP-Patch-Two_Unofficial.esp=1Heartache By the Number Fix.esp=1HeroinZero Weapon Fixes.esp=1JIP Companions Command & Control.esp=1KingOfTheRing.esp=1NewVegasBountiesIII.esp=0MiscItemIconsNV.esp=1LightUpAndSmokeThoseCigarettes_edisleado.esp=1Mac10.esp=1Max Level 100.esp=0McCarranFixes.esp=1AAACourierRiotGear.esp=1DeathWish.esp=1DustSurvivalSimulator.esp=0MitchellLabCoat.esp=1NVFeralGhoulChildren.esp=1Near Death.esp=1TribalWeaponsPackHH.esp=1Notta Knife ALL.esp=1PerkEveryLevel.esp=0PowerArmorSize.esp=1Project Nevada - Cyberware Additions.esp=1RagingBull.esp=1Return Vance's Gun.esp=1SarcasticSneaking2MojavingAGoodTime.esp=1Sex Sounds Fix.esp=1UrgeWasterScarf.esp=1ShemaghAndScarfs.esp=1Asurah_reanimation.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1Zan_AutoPurge_SmartAgro_NV.esp=1christinecos.esp=1gunrunnersexpanded.esp=1MediumBeard.esp=1T6M Lingerie NV.esp=1WMIMNV.esp=1Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=150mgPenetration.esp=0Weapon Retexture Project.esp=1WeaponModsExpanded.esp=1pipboy2500_edisleado.esp=1Better Pickup Prompt.esp=1WMX-DLCMerged.esp=1DarNifiedUINV.esp=1AWSO-WMXEVE-ALLDLC-Merged.esp=1Project Nevada - WMX.esp=1WMX-POPMerged.esp=1WMX-ArenovalisTextures.esp=1FCO - GlowingOne.esp=1FCO - NPC Changes.esp=1FCO - OHSB NPC Edits.esp=1FCO - Roberts Patch.esp=1FCO - Russell.esp=0FCO + YUP + JSawyer UE.esp=0 Link to comment Share on other sites More sharing options...
dubiousintent Posted January 26, 2019 Share Posted January 26, 2019 That "load order (LO)" is not sorted correctly. (Just for starters, "WeaponModsExpanded.esp" is too low (high numbered) in the LO. LOOT (linked in the "FNV General Mod Use Advice" article) will fix that.) * Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. * MMUE conflicts with YUP.Please see the 'Towards Game Stability' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. Please see the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. * Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. I recommend you read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to mod FNV or it's been more than a year since you last did so. -Dubious- Link to comment Share on other sites More sharing options...
antlion616 Posted January 27, 2019 Author Share Posted January 27, 2019 but heres the problem i did use loot to organize my mods but after that WMX was not set correctly so it didnt work.i set it that low to fix it and it did.as for now ill see what you linked me to and ill try to figure out something, thanks alot. Link to comment Share on other sites More sharing options...
antlion616 Posted January 27, 2019 Author Share Posted January 27, 2019 I concluded that the cause for the weapons textures was WMX, since when unmodded the textures are broken but when moded the textures are fine,yet i have not found a way to fix that nor the clothing related one. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 28, 2019 Share Posted January 28, 2019 "Texture files (*.dds)" and "mesh files (*.nif) go hand-in-hand. The mesh file contains the path to the specific texture file that is loaded with it. Some mods replace the vanilla texture files with their own versions, but simply overwrite the vanilla version by using the exact same name. (Last file to overwrite "wins" as there can only be one file with a specific path and filename combination.) Others use a different texture filename or path to that file. WMX places it's texture under "textures\WeaponModsExpanded" folder, which is a unique path to them. It also has a "meshes" folder, with some vanilla folders and replacement NIF files, as well as a "WeaponModsExpanded" subfolder and a "weapons" subfolder. So it is a mix of vanilla and unique mesh files. When you say "unmodded the textures are broken but when modded the textures are fine", by which mod do you mean? Generally this is resolved by moving the "broken" mod up or down in the load order so the "correct" mesh/texture" file "wins" by overwriting. I would look at where the specific weapons you are having problem with come from. If a mod, try changing their position relative to WMX. WMX doesn't touch clothing, so you need to look into something else for that conflict. But the same principles apply. -Dubious- Link to comment Share on other sites More sharing options...
antlion616 Posted January 28, 2019 Author Share Posted January 28, 2019 By moded i mean weapon mods, as in silencers barrels and all that jazz.But i have f*#@ed around with the load order for longer than i would admit. And every time i do i either fix some and wreck others or just wreck all of them. Link to comment Share on other sites More sharing options...
antlion616 Posted January 28, 2019 Author Share Posted January 28, 2019 This might be a wierd afterthought but i think the main cause for this is WRP, but it used to work fine before which is the reason why i am lost. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 28, 2019 Share Posted January 28, 2019 WRP, while primarily a "texture replacement" mod, does include some modified "meshes" in order to get things aligned correctly. The older version (v1.95 from 2012) used the same folder structure as vanilla. Now however there is a "version 2" release (updated 18 Jan 2019) which uses it's own unique folder structure for compatibility with WMIM. WMX was last updated Jan 2016. You might try using the older version 1.95 of WRP, or choose between them. -Dubious- Link to comment Share on other sites More sharing options...
antlion616 Posted January 28, 2019 Author Share Posted January 28, 2019 alright so i fixed a few things, the first thing i did was do as you said and use the old version of WRP, now most weapons are fixed though not all. and the clothing bug still persists. Any ways thank you so much you have been such a great help thus far. also this is my new load order that i sorted using boss instead of loot:GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1IWR.esm=1NVStripOpen.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1SomeguySeries.esm=1SpeedyResources.esm=1Weapons.of.the.New.Millenia.esm=1MikotoBeauty.esm=1FCOMaster.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1MoonQuest.esm=0YUP - NPC Fixes (Base Game + All DLC).esp=1Mission Mojave - Ultimate Edition.esp=1CompanionWeaponCasinoFix.esp=1McCarranFixes.esp=1DarNifiedUINV.esp=1CASM.esp=1IWR - Rebuilt.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1Alternative Start.esp=1populatedcasino.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1MMUE-CP-PNALLDLC.esp=1MMUE-CP-PNCore.esp=1MMUE-CP-PNRebalance.esp=1MMUE-CP-PNEquipment.esp=1NewVegasBounties.esp=0NewVegasBountiesII.esp=0rotfacetoriches.esp=1MTB.esp=1pipboy2500_edisleado.esp=1christinecos.esp=1GRA-WRP-Patch-Two_Unofficial.esp=1Mac10.esp=1Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1Weapons.of.the.New.Millenia.Store.esp=1Roberts_NewVegas.esp=1T6M Lingerie NV.esp=1UrgeWasterScarf.esp=1FCO - Roberts Patch.esp=1AllCompanionsEssential 2.0b.esp=1MiscItemIconsNV.esp=1RWD-NV v1.3 [Alternative Version].esp=1Easy Hacking.esp=1JIP Companions Command & Control.esp=1NoQuestItems.esp=1WeaponModsExpanded.esp=1Project Nevada - WMX.esp=1WMX-DLCMerged.esp=1WMX-ArenovalisTextures.esp=1WMX-POPMerged.esp=1EVE FNV - ALL DLC.esp=1MMUE-CP-EVE.esp=1MMUE-CP-WMX.esp=1MediumBeard.esp=1MikotoBeauty.esp=1DustSurvivalSimulator.esp=0Ultimate Invisible Wall Remover.esp=1BetterSafehouses.esp=1FCO - NPC Changes.esp=1All Weapon Sounds Overhaul .esp=1FCO - Hair overhaul.esp=1Surgical Scar.esp=1ANiceOakTree's Hairstyles For FNV.esp=1StripOpenMain.esp=1NewVegasBountiesIII.esp=0Beards.esp=1Russell.esp=0DLCCompanions_1_3.esp=1Dogs Heads Will Explode Too.esp=1MMUE-CP-WME-Complete.esp=0Gore Dismember and Explode Edits.esp=1FNV Vanilla hat fix with all storyline DLCs.esp=1BigIronWeaponMod.esp=145pistoledit.esp=1DustPreOrderFixer.esp=0FixGameDaysPassed.esp=1FNVOpt1.esp=1FNVOpt2.esp=1FalloutNVDLCOptimized.esp=1Heartache By the Number Fix.esp=1HeroinZero Weapon Fixes.esp=1KingOfTheRing.esp=1LightUpAndSmokeThoseCigarettes_edisleado.esp=1AAACourierRiotGear.esp=1DeathWish.esp=1MitchellLabCoat.esp=1NVFeralGhoulChildren.esp=1Near Death.esp=1TribalWeaponsPackHH.esp=1Notta Knife ALL.esp=1PowerArmorSize.esp=1RagingBull.esp=1Return Vance's Gun.esp=1SarcasticSneaking2MojavingAGoodTime.esp=1Sex Sounds Fix.esp=1ShemaghAndScarfs.esp=1Asurah_reanimation.esp=1gunrunnersexpanded.esp=1Better Pickup Prompt.esp=1AWSO-WMXEVE-ALLDLC-Merged.esp=1FCO - GlowingOne.esp=1FCO - Russell.esp=0FCO + YUP + JSawyer UE.esp=0FCO - OHSB NPC Edits.esp=1Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp=1Soft PA Footsteps.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted January 28, 2019 Share Posted January 28, 2019 You are showing 125 files in your load order. What other files do you have that do not show? This would include any texture replacers and ENBs. This is close to the limit the game can handle. You can reduce this by uninstalling any of the plugins that are inactive. Inactive plugins are counted against the total since anything in the data folder is read and placed into memory until it is called for in the game. Link to comment Share on other sites More sharing options...
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