Jump to content

Broken textures


antlion616

Recommended Posts

I have had a recent problem where some textures just dont work, the ones i have noticed are:

-Sawed off shotgun

-9mm smg

-Veronica's starting rags

-the white golve societies female dresses

this is my load order.

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
IWR.esm=1
MikotoBeauty.esm=1
MoonQuest.esm=0
NVStripOpen.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Weapons.of.the.New.Millenia.esm=1
Project Nevada - Extra Options.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
SomeguySeries.esm=1
SpeedyResources.esm=1
FCOMaster.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
Mission Mojave - Ultimate Edition.esp=1
Ultimate Invisible Wall Remover.esp=1
BetterSafehouses.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
EVE FNV - ALL DLC.esp=1
All Weapon Sounds Overhaul .esp=1
MikotoBeauty.esp=1
Surgical Scar.esp=1
FCO - Hair overhaul.esp=1
ANiceOakTree's Hairstyles For FNV.esp=1
AllCompanionsEssential 2.0b.esp=1
populatedcasino.esp=1
StripOpenMain.esp=1
Alternative Start.esp=1
NoQuestItems.esp=1
Gore Dismember and Explode Edits.esp=1
Beards.esp=1
Weapons.of.the.New.Millenia.Store.esp=1
DLCCompanions_1_3.esp=1
FNV Vanilla hat fix with all storyline DLCs.esp=1
IWR - Rebuilt.esp=1
MTB.esp=1
rotfacetoriches.esp=1
NewVegasBounties.esp=0
NewVegasBountiesII.esp=0
Russell.esp=0
BigIronWeaponMod.esp=1
CASM.esp=1
CompanionWeaponCasinoFix.esp=1
RWD-NV v1.3 [Alternative Version].esp=1
Dogs Heads Will Explode Too.esp=1
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
45pistoledit.esp=1
DustPreOrderFixer.esp=0
Easy Hacking.esp=1
Roberts_NewVegas.esp=1
FNVOpt1.esp=1
FNVOpt2.esp=1
FO4PowerArmor.esp=0
FalloutNVDLCOptimized.esp=1
FixGameDaysPassed.esp=1
GRA-WRP-Patch-Two_Unofficial.esp=1
Heartache By the Number Fix.esp=1
HeroinZero Weapon Fixes.esp=1
JIP Companions Command & Control.esp=1
KingOfTheRing.esp=1
NewVegasBountiesIII.esp=0
MiscItemIconsNV.esp=1
LightUpAndSmokeThoseCigarettes_edisleado.esp=1
Mac10.esp=1
Max Level 100.esp=0
McCarranFixes.esp=1
AAACourierRiotGear.esp=1
DeathWish.esp=1
DustSurvivalSimulator.esp=0
MitchellLabCoat.esp=1
NVFeralGhoulChildren.esp=1
Near Death.esp=1
TribalWeaponsPackHH.esp=1
Notta Knife ALL.esp=1
PerkEveryLevel.esp=0
PowerArmorSize.esp=1
Project Nevada - Cyberware Additions.esp=1
RagingBull.esp=1
Return Vance's Gun.esp=1
SarcasticSneaking2MojavingAGoodTime.esp=1
Sex Sounds Fix.esp=1
UrgeWasterScarf.esp=1
ShemaghAndScarfs.esp=1
Asurah_reanimation.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
Zan_AutoPurge_SmartAgro_NV.esp=1
christinecos.esp=1
gunrunnersexpanded.esp=1
MediumBeard.esp=1
T6M Lingerie NV.esp=1
WMIMNV.esp=1
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
50mgPenetration.esp=0
Weapon Retexture Project.esp=1
WeaponModsExpanded.esp=1
pipboy2500_edisleado.esp=1
Better Pickup Prompt.esp=1
WMX-DLCMerged.esp=1
DarNifiedUINV.esp=1
AWSO-WMXEVE-ALLDLC-Merged.esp=1
Project Nevada - WMX.esp=1
WMX-POPMerged.esp=1
WMX-ArenovalisTextures.esp=1
FCO - GlowingOne.esp=1
FCO - NPC Changes.esp=1
FCO - OHSB NPC Edits.esp=1
FCO - Roberts Patch.esp=1
FCO - Russell.esp=0
FCO + YUP + JSawyer UE.esp=0

Link to comment
Share on other sites

That "load order (LO)" is not sorted correctly. (Just for starters, "WeaponModsExpanded.esp" is too low (high numbered) in the LO. LOOT (linked in the "FNV General Mod Use Advice" article) will fix that.)

 

* Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

* MMUE conflicts with YUP.

Please see the 'Towards Game Stability' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

Please see the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

I recommend you read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to mod FNV or it's been more than a year since you last did so.

-Dubious-

Link to comment
Share on other sites

"Texture files (*.dds)" and "mesh files (*.nif) go hand-in-hand. The mesh file contains the path to the specific texture file that is loaded with it. Some mods replace the vanilla texture files with their own versions, but simply overwrite the vanilla version by using the exact same name. (Last file to overwrite "wins" as there can only be one file with a specific path and filename combination.) Others use a different texture filename or path to that file. WMX places it's texture under "textures\WeaponModsExpanded" folder, which is a unique path to them. It also has a "meshes" folder, with some vanilla folders and replacement NIF files, as well as a "WeaponModsExpanded" subfolder and a "weapons" subfolder. So it is a mix of vanilla and unique mesh files.

 

When you say "unmodded the textures are broken but when modded the textures are fine", by which mod do you mean? Generally this is resolved by moving the "broken" mod up or down in the load order so the "correct" mesh/texture" file "wins" by overwriting. I would look at where the specific weapons you are having problem with come from. If a mod, try changing their position relative to WMX.

 

WMX doesn't touch clothing, so you need to look into something else for that conflict. But the same principles apply.

 

-Dubious-

Link to comment
Share on other sites

WRP, while primarily a "texture replacement" mod, does include some modified "meshes" in order to get things aligned correctly. The older version (v1.95 from 2012) used the same folder structure as vanilla. Now however there is a "version 2" release (updated 18 Jan 2019) which uses it's own unique folder structure for compatibility with WMIM. WMX was last updated Jan 2016. You might try using the older version 1.95 of WRP, or choose between them.

 

-Dubious-

Link to comment
Share on other sites

alright so i fixed a few things, the first thing i did was do as you said and use the old version of WRP, now most weapons are fixed though not all. and the clothing bug still persists. Any ways thank you so much you have been such a great help thus far. also this is my new load order that i sorted using boss instead of loot:

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
IWR.esm=1
NVStripOpen.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
SomeguySeries.esm=1
SpeedyResources.esm=1
Weapons.of.the.New.Millenia.esm=1
MikotoBeauty.esm=1
FCOMaster.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
MoonQuest.esm=0
YUP - NPC Fixes (Base Game + All DLC).esp=1
Mission Mojave - Ultimate Edition.esp=1
CompanionWeaponCasinoFix.esp=1
McCarranFixes.esp=1
DarNifiedUINV.esp=1
CASM.esp=1
IWR - Rebuilt.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
Alternative Start.esp=1
populatedcasino.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
MMUE-CP-PNALLDLC.esp=1
MMUE-CP-PNCore.esp=1
MMUE-CP-PNRebalance.esp=1
MMUE-CP-PNEquipment.esp=1
NewVegasBounties.esp=0
NewVegasBountiesII.esp=0
rotfacetoriches.esp=1
MTB.esp=1
pipboy2500_edisleado.esp=1
christinecos.esp=1
GRA-WRP-Patch-Two_Unofficial.esp=1
Mac10.esp=1
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
Weapons.of.the.New.Millenia.Store.esp=1
Roberts_NewVegas.esp=1
T6M Lingerie NV.esp=1
UrgeWasterScarf.esp=1
FCO - Roberts Patch.esp=1
AllCompanionsEssential 2.0b.esp=1
MiscItemIconsNV.esp=1
RWD-NV v1.3 [Alternative Version].esp=1
Easy Hacking.esp=1
JIP Companions Command & Control.esp=1
NoQuestItems.esp=1
WeaponModsExpanded.esp=1
Project Nevada - WMX.esp=1
WMX-DLCMerged.esp=1
WMX-ArenovalisTextures.esp=1
WMX-POPMerged.esp=1
EVE FNV - ALL DLC.esp=1
MMUE-CP-EVE.esp=1
MMUE-CP-WMX.esp=1
MediumBeard.esp=1
MikotoBeauty.esp=1
DustSurvivalSimulator.esp=0
Ultimate Invisible Wall Remover.esp=1
BetterSafehouses.esp=1
FCO - NPC Changes.esp=1
All Weapon Sounds Overhaul .esp=1
FCO - Hair overhaul.esp=1
Surgical Scar.esp=1
ANiceOakTree's Hairstyles For FNV.esp=1
StripOpenMain.esp=1
NewVegasBountiesIII.esp=0
Beards.esp=1
Russell.esp=0
DLCCompanions_1_3.esp=1
Dogs Heads Will Explode Too.esp=1
MMUE-CP-WME-Complete.esp=0
Gore Dismember and Explode Edits.esp=1
FNV Vanilla hat fix with all storyline DLCs.esp=1
BigIronWeaponMod.esp=1
45pistoledit.esp=1
DustPreOrderFixer.esp=0
FixGameDaysPassed.esp=1
FNVOpt1.esp=1
FNVOpt2.esp=1
FalloutNVDLCOptimized.esp=1
Heartache By the Number Fix.esp=1
HeroinZero Weapon Fixes.esp=1
KingOfTheRing.esp=1
LightUpAndSmokeThoseCigarettes_edisleado.esp=1
AAACourierRiotGear.esp=1
DeathWish.esp=1
MitchellLabCoat.esp=1
NVFeralGhoulChildren.esp=1
Near Death.esp=1
TribalWeaponsPackHH.esp=1
Notta Knife ALL.esp=1
PowerArmorSize.esp=1
RagingBull.esp=1
Return Vance's Gun.esp=1
SarcasticSneaking2MojavingAGoodTime.esp=1
Sex Sounds Fix.esp=1
ShemaghAndScarfs.esp=1
Asurah_reanimation.esp=1
gunrunnersexpanded.esp=1
Better Pickup Prompt.esp=1
AWSO-WMXEVE-ALLDLC-Merged.esp=1
FCO - GlowingOne.esp=1
FCO - Russell.esp=0
FCO + YUP + JSawyer UE.esp=0
FCO - OHSB NPC Edits.esp=1
Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp=1
Soft PA Footsteps.esp=1

Link to comment
Share on other sites

You are showing 125 files in your load order. What other files do you have that do not show? This would include any texture replacers and ENBs.

 

This is close to the limit the game can handle. You can reduce this by uninstalling any of the plugins that are inactive.

 

Inactive plugins are counted against the total since anything in the data folder is read and placed into memory until it is called for in the game.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...