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Posted

Hello, I was attempting to create a new shout that will unlock doors/chests lore friendly (novice,adept, etc etc) failed hard not even sure if its possible to do it lore friendly.

I don't really enjoy unlocking things with a lockpick when I'm a pure mage, those unlock spells do work but they tend to use up one of my hands.

 

In summery I was wondering if someone can make a hands-free lore friendly shout if possible.

 

If its not possible let me know so I can forget I made this thread.

 

Thank you, Ian

Posted

It could be possible. What I'd do is either make is a perk with levels(Level 1 gives the shout ability to open the next level of locks) or a script could be made to remove the shout and add another one with exactly th same name(so the player does not know the change) and the new shout opens the next level of lock.

I was working on something similar but scrapped it before it was completed. I could experiment with it if you want or just show you what I would have done.

Posted
If you can make it yes please :) for me CK might as well be written in alien language lol
Posted
It just takes time, effort, the creation kit wiki and a few good tutorials to learn how to use it properly.I'll tryto make it. I don't how long it might take though, but I'll keep you updated on this thread.
Posted

This is actually a great idea. I'm good at picking so once I have a few picks in my inventory no lock is a problem, but some folks have trouble with it.

 

How about a "knock" spell for casters (kudos to all who get the reference)?

Posted
There is a slight problem. The effect of the spell is like the console command 'open'. The shout will not be able to tell the difference to an easy, hard or even 'requires key' lock. I can make the shout but I think it will be more of a god spell (gives more power than any normal item/spell) than lore friendly.
Posted
If it's okay with you(you asked for it) I'm making it a power, not a voice. It makes it much less powerful(it can be used once a day) and I don't really know how to use word walls.
Posted
Yea sure, and good idea! Temporarily fix til someone figures it out lol
Posted
There is a slight problem. The code won't accept a random variable meaning that I can make it unlock a door or container but only specified doors or containers.
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