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Posted
Ah, oh well. Maybe someone will figure it out in the future. Thanks anyway.
Posted (edited)
You know that there is a Standing Stone that gives almost the same power(unlock one expert level lock or lower once a day). You can use that if you want. Edited by creator66
Posted (edited)

Creator66, why can't you just set it up like

Set reftrarget to player.getactivatetarget;forgot the command for target

If reftrarget == door

Unlock

End

Sorry if it's a dumb question, been awhile since I modded and only modded new Vegas.

Also instead of adding a new word, why not add the effect to an existing word? Would actually make unrelenting force realistic, like the force of the shout knocked open doors.

Edited by senterpat
Posted

I'm actually pretty new to the creation kit(started a few months ago in march) but i managed to do something similar in another piece of simple code I wrote:

Event OnEffectStart(Actor target,Actor caster)

target.Kill()

EndEvent

 

This is what I wanted the open door code to do

 

Event OnEffectEnd(Actor target)

target.SetOpen()

EndEvent

Instead of (Actor target) I need to find out what a door is classified as(it's obviously not an actor). I'll try a few more things.

Posted
One of the Greybeards (Borri) uses a shout called "Bex" to open the gate during one of the trials, maybe worth going with that one and perhaps add 2 more words to open progressively more complex locks?
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