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Compass quest objective markers not working as expected


Smig

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For the most part, they're working fine. I just have two problems:

 

1. Many different quests seem to try to take me through a certain door of one building I added. That leads nowhere so, after I enter the cell, the marker points to the door again.

 

2. On one quest, I have an item in the drawer of a house I added. The objective marker is pointing to the right alias. The compass quest marker is pointing to a location, far from that house but when I actually enter the right cell, the objective marker correctly points to the drawer in question.

 

Obviously I don't understand something fundamental to the way these markers find their way to the destination. They work on interior cells but not on the world map. I'm thinking that the wrong location it's pointing to, might be where I originally duplicated the cell. However, editing the cell doesn't show me any option that I can associate with the way to find it in the world. There's a location field but it doesn't have the original information from the place I copied the cell anymore. I set them both to none.

 

Can anyone shed some light on what I'm missing here? I looked through the CK Wiki and I couldn't find any other information.

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I just changed the door on the 1st building to a minimal use door and, sure enough, it behaves exactly like the second. The game is telling me to go to the original cell I copied it from, instead of that one.

 

They are different cells and I changed the location in the copied cell properties. Inside the cell, the compass marker behaves like expected but in the game world, it seems it treats the doors of both buildings as leading to the same cell.

 

This must be something simple that I don't know about since starting new cells from existing ones must be pretty common. Any ideas?

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Anyone? I find it hard to believe I'm experiencing something out of ordinary. Both cells I copied are behaving like this, if the quest target points to something inside the new cell, the game tells me to go to the old cell, even though the target isn't there and they are far away from each other.

 

To simplify the description of the problem, if I go to the old cell, which has the quest marker outside, on the door, then the marker points to the door again from the inside. If I go to the new cell, with no marker on the door, then the marker correctly points to the item within the cell.

 

I figured it's just something with the game mixing up where those doors take the player, their priorities and maybe identification problems between both cells, but I just can't see any mistake. I already replaced the doors, reseted the teleport information and made up new locations for the copies.

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I had this problem before but I can't remember how I fixed it.

If I remember correctly, the quest is looking for the a marker just inside the door, not the door itself, when out of cell then the quest item in the same cell. You may have a duplicate marker(s) that needs to be renamed. Some markers are hidden in cell view, press "M" to see it.

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I have experienced this problem, and it had to do with the fact that my custom area was a copy of a vanilla area, and the Navmesh not having been finalized. I think I also recall having needed to correct the 'location' data, (found by right-clicking on your cell in the list and choosing 'edit'). It was still pointing at the original location area. Regarding the navmesh, the little 'green' triangles in a navmesh are kind of like portals, and are how the game finds the correct path to your target. If you don't see those near entrances/exits, your navmesh isn't finalized.
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