th3overseer Posted January 30, 2019 Share Posted January 30, 2019 I've never messed with the NV climate stuff, but I'm working on a new worldspace, and it needs to be perpetually gray and overcast and cold-looking. I'd actually like to get it to rain there, like Zion, but the first step is what would I do to make sure the worldspace climate is appropriately damp and cloudy? Link to comment Share on other sites More sharing options...
Deleted53139156User Posted January 30, 2019 Share Posted January 30, 2019 All that I think is mostly handled in the climates weather and not the climate itself. I believe the only thing needed to make a weather rain is to set the weather classification to Rainy. Though chance of rain should be handled in the climates weather types chance %, so unless you want it to rain all the time you need one non rainy weather and one rainy weather in the climate. Not sure if you can have more than 2 in one climate. You have to look at a weather mod if you want it real fancy. Everything else would be tweaking the image modifiers & probably the rgb cloud colors to make it gloomy. Maybe change cloud textures for storm clouds. Havent been to Zion in forever to remember what it looks like vanilla. Link to comment Share on other sites More sharing options...
th3overseer Posted January 30, 2019 Author Share Posted January 30, 2019 The rain would be nice if I can make it happen, but if not, I can make do with clouds. It doesn't seem like anyone has made any sort of tutorial for weather/climate in the GECK, so I have no idea what I'm doing. Link to comment Share on other sites More sharing options...
Deleted53139156User Posted January 30, 2019 Share Posted January 30, 2019 I'd copy NVDLC02ZionValleyClimate and the two weather types it uses in FNVedit to use as a base instead of from scratch in the GECK. You can probably do most of it in FNVedit except for the color adjustments you'll likely need to do those in GECK so you can see the world space and probably test in game (I assume it won't look the same from GECK vs in game.) Looks like the weather type chance is just how often it plays one weather type vs the other so if you want it to rain all the time only one weather might be needed at 100. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 30, 2019 Share Posted January 30, 2019 The mod "Dynamic Weather - General Compatibility Edition" has a file "DynamicWeather - General Compatibility Edition Framework" for GECK users that accompanies the text article under the "Articles" tab. As best I can tell from the descriptions it is for adjusting new worldspaces to use the "DynamicWeather" mod. But otherwise, yeah: there doesn't seem to be anything in the way of a "how to" guide. Perhaps you'll be the one to write one after your experiences that we can add to the wiki "Getting started creating mods using GECK" article? -Dubious- Link to comment Share on other sites More sharing options...
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