SirTopas Posted July 23, 2012 Share Posted July 23, 2012 Just wanted to throw something in here which may or may not be relevant. I'm having a very similar issue with this mod. I just started a new game and wanted to give the updates a whirl. I can run any two of the esps with no issues. As soon as I add a third, the crashes start. Link to comment Share on other sites More sharing options...
Brandy1123 Posted July 23, 2012 Share Posted July 23, 2012 (edited) @ everyone I have been running this mod for several days with no problems. I am running 163 mods including this one. a lot of issues people have with any mod problem are due to load orders, software drivers, or hardware that is being overworked for what it was designed to do. Mods are a huge undertaking. Knowing what you have prior to loading any mod, regardless of how insignificant it seems, is vital. You need to know what the mod is altering, be it mesh, terrain, quest, location, graphics, or time. Know what you and it is doing to your present game loadout. Too many people just d/l a mod and immediately blame the mod when their system crashes. Moreso then not, it's what you already have running or more importantly, how you have your system enabled for the game. Loading more cells at a time may not bother an unloaded game. once you start adding all the HD and extened encounters and spawns, then add particle and ENB's and other environmentals to the mix. All the items add up, the grass, the trees, water and reflection. Glare and eye sparkle, your uber weapons and animation. Its all a strain on your hardware. Overclocking is not the answer. for every 10 overclockers there are 1 to 2 that really understand what they are doing to the CMOS and what the CMOS does to ALL the hardware interupts and requests and what it all can do when you click up a frequency from a driver GUI. My whole point here, is know what you are doing to a system and for that matter your game requirements to run without error on your present configuration. Read a mods descrption and read the comments left by present users. Not just for this mod, but for any mod under any game. I will help most anyone with problems with hardware and if i can hunt down a mod conflict, I will do that also. Just help us out a bit if you need some assistance and post what you are having issues with. There are a lot of experienced people who used to do this, but its get tiring repeating everything over and over. just help out a little by reading about your mods, then post like Lederberg did without prompting. Lederberg was assisting in the hunt for the problem and updating the findings. He/she was not asking someoen to do it all for them. Troubleshooting is not fun and is time consuming. I promise you will learn valuable insight if you just read and logically step through your load order and some basic troubleshooting on your own. If your reasonabl efforts still fall short, thats when you should bring it to our community and ask for help. If things like this start getting troll central with bogus or seemingly bogus requests, then presume there will be less and less experienced people to assist when problems do arise. Know that just unloading or unclicking a mod does not mean the mod's effects will be disabled. Overwritten code only gets fixed on a restore or a reload. save your data folder or any other files you have altered prior to loadaing mods. You will have much less bloaed saves, be able to restore from a mod conflict and prevent a 4 hours struggle with STEAMypile to get it all back up again. @ SirTopas list what you have and i'll see if I can find anything that can help your problem. Edited July 23, 2012 by Brandy_123 Link to comment Share on other sites More sharing options...
SirTopas Posted July 23, 2012 Share Posted July 23, 2012 Sorry, didn't mean to step on any toes. It wasn't my intent to blame this mod for anything. I'm sure it has to do with something I've done. Link to comment Share on other sites More sharing options...
Brandy1123 Posted July 23, 2012 Share Posted July 23, 2012 Sorry, didn't mean to step on any toes. It wasn't my intent to blame this mod for anything. I'm sure it has to do with something I've done. Nah, it just been one of those days. I tried to not make it at you, but that was epic fail. post what you have. I have a few more hours tonight. Link to comment Share on other sites More sharing options...
SirTopas Posted July 23, 2012 Share Posted July 23, 2012 No problem, I understand completely. At any rate, I decided to install BOSS and run my load order through that. Let's see if that cures what ails my game. Thanks. Link to comment Share on other sites More sharing options...
Lederberg Posted July 23, 2012 Author Share Posted July 23, 2012 @ mjbYeah.... Considering that each town ran on it's own in conjunction with Orlong's I didn't actually think it was a direct conflict, but thank you for trying that and ruling it out! I think it is more likely a memory issue as you said. However I did eliminate a number of texture heavy mods without prompting any improvement in my situation, prior to disabling Orlong's Hearth. This is what leads me to think that the memory issues might be script related and not texture related. However... there is one other catch. The version of Orlong's that I've been using in my game for several months is one that I made some custom modifications to. No major structures were added, but I made some tweaks to the navmesh in a few places to improve follower compatibility. But most significantly, I added a fully functioning bard. Any thoughts on whether that may have introduced any issues? UPDATE: I now have a stable working game with all ETaV towns and my modified Orlong's (complete with Aislynn the Bard :) See below) @ BrandyThank you for your wealth of suggestions. I appreciate the thoroughness of your questions, and I wanted to assure you that I was starting from clean saves outside the altered cells each time I made changes. Also, while my system is set up in all ways for overclocking, I have always erred on the conservative side when it comes to my PC and so I run my system with completely vanilla clock speeds. Thanks again for checking though. The papyrus logs were interesting to be certain... if not altogether disturbing. They certainly revealed exactly how dirty my save games are as they were rife with calls to scripts from long since uninstalled mods (such as Better Horses to name one particularly persistent culprit). However there was no consistency to which script was being called upon crash. It appeared to simply be whatever the last script was that had been run prior to my crash, whenever the crash took place. The crashes, as mentioned previously, were always inititated by me attempting to exit the interior space where I had saved (Inside the Riverside Lodge player home to be precise). Thanks again though for that suggestion as well, certainly worth the look. I considered all the mods in your initial post, and I was unaware of the issues with the SoS mods, so thanks for the heads up. Before taking those guys on, however, I decided to test the obvious, and tried my game with Claralux disabled. Sure enough that let me get outdoors (reaffirming that my issues are most likely memory related), but I still crashed when approaching Riverwood. I then went on a rampage and removed a bunch of old clutter that I no longer use, as well as completely unistalling several mods that I had previously only disabled (oops). In this mix I removed the SoS mods... not very a very systematic problem solving approach I realize, but I was getting desperate. When I went back into my game I was now able to travel from Riverside Lodge, through Riverwood to Orlong's Hearth, head inside and say hi to my bard friend... all with Claralux re-enabled! Yippee!! So while I cannot say for sure that the SoS mods were the prime culprit, removing them was definitely part of the process that got my game back in order...so thank you! I have been fence sitting on those mods for some time now as some of the sounds seemed obviously added in, breaking my immersion a bit, but overall I enjoyed them. However, removing SoS does not break my heart in the way that taking out my favourite player home (and custom bard) or my Claralux lights might. I will continue to test and make sure that all the towns are working in game and that I can enter and exit them without crashing, but for now it appears as if my game is on the road to recovery. So thanks again to both of you!!!! Link to comment Share on other sites More sharing options...
Brandy1123 Posted July 23, 2012 Share Posted July 23, 2012 (edited) @ Lederberg - keep posting if you find other mod conflict or occurances. I still run my SOS mods, but they are older versions. I have no idea when or where the issues start with that mod. I hope the author, Cliffworms does not give up on it. I helped a lot of people and that mod is definately one of the mods you need for a really unique and heart capturing journey. @ SirTopas Remmber that BOSS has not been updated and does not always give you the correct load order. Its a fabulous program and I use it, but i only use it as a reference and start. You can see if a BASHed patch works. As a general rule, keep all like mods together and work out from there. Authors are starting to become really versed in Papyrus and the grey matter is flowing. More and more mods are starting to change more then just a small portion of the game. Huge endeavers are out there and being worked on everyday. To find issues with conflicts is becomming a full time job for each of us. Before you make any more changes, do back up your data folders, cfg's, and ini's. At least you can get back to this point. Again I am sorry about yesterday and I hope a solution is found for your conflicts. :o) Edited July 23, 2012 by Brandy_123 Link to comment Share on other sites More sharing options...
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