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Brandy1123

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Everything posted by Brandy1123

  1. An idea for all the virtual car manufacturers out there. Is it possible to have a Tachikoma created as a usable vehicle?
  2. Several talented modders have taken to give romantic encounters with NPCs. One I would like to see is with Anna Hamill (Regina Quest about the good cop). Something about her make my bits warm.
  3. oooh, That looks about perfect. TYVM for the reply.
  4. Is there a way to reduce both Experienced and Streed-Cred gained by like 50%? The game progresses extremely fast and if you aren't on your first of 15++ playthroughs, it's not about racking up the points. Disassemble all the crap you find in 30 minutes and you're 10th+ for picking up garbage.
  5. Is there a way to get turrets to travel around a conveyor belt? They just sit in place on the moving belt (at least for me) An arsenal of mobile conveyor turrets would be an interesting add. For that matter, a mobile guard "mat" that can be placed on the belt that moves along the belt path with your guard would be nice too. If there is already a MOD that does this, can a kind person point me in the direction?
  6. When you start a new play through, you know pretty much where to go to collect the PA items. Even though you try not to, you end up with "Just one for decorations". Then you have 2 and beyond. Much like some organic, self replicating goo, you are soon over-run with FC's, PA frames and/or have a massive stockpile of armor bits. Why not have a mod that uses the combination of the frame and core to create a power generator? If possible, it could even be armor equipable with various armor pieces, for truly unique look and fit the flavor of your present game. A variation on these could be Assaultron or Sentry Bot Power Generators.
  7. np :) i think there's a skill book for like Destruction and other misc junk.
  8. it is solvable. the information is there. i think one of the pillars is crumbled and the animal key is on the backs of each pillar. I'll load it up and go look Western Pillar : Whale - on back of pillar, Northern Pillar : Eagle - on ground behind pillar, Eastern Pillar : Snake - half buried on ground behind pillar
  9. Periodically i get texture glitches like this. I Save the game and close out steam. Then, I relaunch it all again and it goes away. It probably has to do with background garbage running in WIN10 (or one of the, count them, 9 steamy fingers steam has latched into your system)
  10. Does anyone know if there's a MOD that fixes the collision with the dirt "channel" a dragon pushes up when it crash lands?
  11. I get it and understand, but it wasn't a requirement when i created my account. This reply makes it feel like it was my fault there were no requirements back then. i'll drop any more comments about it. thank you for the reply.
  12. as a supporter, i never had a cap limit until i was forced to change my login name. now it's capped
  13. the "help" was less then helpful. it basically put you on the same page to change it. no reason. just do it. then it linked to a wiki page that didn't even say you could use numbers. it's description said caps and LC only
  14. The change with the login-password was horrible. it penalizes all the long time account holders who happen to chose a name before every iteration was obliterated. since 2008 I have enjoyed my name and my time here. I use my account creation name - Brandy_123, almost everywhere. now, Everywhere except here. it feels like this someone else's account.
  15. This mod was only up for a few days. It is a wonderful mod. I was fortunate enough to be able to download it. I have no idea why it was removed or taken down. I imagine the author removed it because the posts there were not all that nice. Hopefully it was not removed for cause of some sort or another. If possible, would you please release the mod for public again? Wrye shows the Author as : Dregin, but that name does not seem to be a valid name in Nexus A big thank you for the mod while it was up. It will always be a beacon in my game. (no idea where to post this, so here looked like a good spot)
  16. I hope there's a choice to use a not so cluttered portal. One where the images don't overwhelm you with things you don't care to see. A shorter format protocol with an appealing layout. A design where things flow smoothly, are easy to locate and navigate. one where you can read the text happily and have a warm feeling of companionship while looking for things. A layout sorta like it has been since my start here would be nice.
  17. ...and what happens when the "GM" casts the D20 out of control and it bounces aimlessly wild, plowing over your little in game person? Is that like in those army shooter games "Death From Above"? I can imagine your super sneaky thief person getting ready to steel the Arch Mage staff. Reaching out, quiet as a mouse.. your fingers just start to wrap around it's intricately carved length.... when all of a sudden, A ginormous D20 comes bounding in through a wall, squashes the poor, innocently sleeping Arch Mage, slamming into you, and alerting all the guards well up and into Skyrim.. when an authoritative rumbling voice is heard from above... "You rolled a 1... Critical failure!!!! "
  18. The font and overburdened mod graphics makes it seem like an endless stream of babble (TLDR) making my eyes bleed. At least change it up some and not by just 2 point difference from title to whatever is below it that i ..didn't read I also don't see a point in the 3 filter choices that take up a huge space.
  19. It would be a nice feature to be able to toggle tracking options for files (Authors) we are tracking. If enabled, it would allow the user to track files like the menu system is for "Files by Category" and a "Files - Browse Files" feature. With a "click" of a button, the user could view their favorites in a more convenient and meaningful manner. The long list a person can and does accumulate is daunting. Presently, more then about 4 pages of tracked MODs makes the "Tracking" feature almost obsolete.
  20. Get "MyGoodEye" and "Gopher" over here to give us Lights, Field of View and an "Imaginator". A Warzone-Commonwealth would be like REALLY super crazy.
  21. In response to post #36297220. Why don't they fix survival in the game by making your settlers actually defend the place in your absence. Over 400 defense and you still get complaints about 3 ghouls or a single green skin. Yes, there are synth implants. According to the institute, they want a seamless integration. Why does it matter if settlers are synth? They generate a random NON-institute encounter, so it should not matter at all. Instead, we get more "add on" that will make your sanctuaries less and less a place you want to have a settlement, much less having a settler. "Excuse me General, After you get over your Diphtheria, Hepatitis, Listeria and Gastroenteritis, go heal your Compound Fractured Tibia and Hip Dysplasia. There's a settlement, completely surrounded by a 10 meter tall concrete wall, with 200 turrets and 25 armed out settlers, that needs your help. It seems there's a ghoul, that lives across the map from them, that needs to be taken care of. I would do it myself, but I'm VERY busy walking in a circle around Sanctuary looking important. You should go find a bed so you can save this game or we may have this conversation again in 3 hours"
  22. You can go out to your save game location, typically ...documents/my games/fallout4/saves and rename your saved games. I honestly don't know why everyone does not a save a game just prior to exiting the vault on a clean character with no mods. Just rename it "Vanilla Start". Then, when you want a new start or a test character, you have it without all the intro. You may have to scroll down to the bottom of your list to find the newly named saves when you load them. You can also set up folders to drop your older saved games in by character name. If you ever need to look at that character again, just copy it's most recent save back to the "saves" folder. Moving the old saves to folders periodically, drastically reduces all that file clutter.
  23. For me, Automatron is like shivering Isle was for Oblivion. A waste of my time. I just fail to see how being plucked out of time into a world of chaos, either being a solder or lawyer, would allow such a thing. You can get the "skills" in less then 3 in game days. With these "bots" and power armor, It's now becoming MechWarrior for Fallout. If this is indicative of their season pass content, I find it pretty sad. I wish they would delve more into NPC AI, dynamic encounters, controls truly made for a PC and start making quests for people who have exceeded a 5th grade education. They won't. Instead, we get Automatron, NPC's like Preston (who could have been the best in the game), with redundant and ridiculously repeated audio lines. To top it all off, we can ultimately become in charge of a faction with no authority except being a messenger. The game does have some amazing content and I myself have spent over 1200hrs in it. So far, the only thing this DLC has provided me is a few broken mods and now I CTD periodically. That is my opinion, as asked.
  24. You need to go into build mode, selected the NPC then click MOVE. Then move the NPC to the settlement. At that point your settlement population goes up and that person is now part of the happy little commune...ermmm Settlement. :smile:
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