dudeapocalypse Posted February 1, 2019 Share Posted February 1, 2019 So they won't charge ahead to a deathclaw nest with a police baton, or ruin your cover at the very second a fiend 100 m away will get a vague sense of suspicion, but stay within 2-3 m radius. Also a good bonus would be that companions would try to stay by the sides or behind player, at least when using ranged weapons. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 1, 2019 Share Posted February 1, 2019 Have you tried "JIP Companions Command and Control (JIP CC&C)"? It has "true passive" mode (won't attack anything until you do) and you can have them individually follow at either "close" or "distant" range. Also look into "Move Followers Aside" which keeps them from moving within melee range of you. -Dubious- Link to comment Share on other sites More sharing options...
dudeapocalypse Posted February 3, 2019 Author Share Posted February 3, 2019 Yes I use JIP CC&C and it has a lot of useful modes for combat, but unless you want to go to Mod Configuration Menu at every encounter and turn on different behavior pattern, there's no other way to implement what I was talking about. . "Move Followers Aside", looks like a solution though, will give it a try. Thanks for the help! Link to comment Share on other sites More sharing options...
dudeapocalypse Posted February 5, 2019 Author Share Posted February 5, 2019 "Move Followers Aside", looks like a solution though, will give it a try.Well, that didn't solve anything. :confused: The request still stands. Link to comment Share on other sites More sharing options...
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