TKDBoy1889 Posted July 23, 2012 Share Posted July 23, 2012 Something I thought about today, that I mainly thought of from the fact that many house modders like to make the doors lockable, often mentioning "Don't wanna get robbed, do you?" And it made me think of a possible feature for future fallout games. Or possibly a mod. What if it was possible for your house to come under attack, or get robbed? Like you sleep for a bit and wake up to find raiders in the place ambushing you. Or you are gone for a while and come back to find that someone broke into your place and made off with some of your favorite weapons, or all your food supplies? I think it would be a great feature. After all, it it's a post-nuclear wasteland where everyone attempting to survive. If people could, obviously they break into others' homes. Of course the one problem that arise is that no one would want to risk their favorite loot being stolen. But then maybe you could buy/install locks on the doors that would make the place safer? Cheap locks not as reliable but more expensive locks are nearly unbreakable. Discuss. I think it would be a cool feature to see in the future of the series. Link to comment Share on other sites More sharing options...
Talwyn224 Posted July 23, 2012 Share Posted July 23, 2012 I think having the ability to lock your house should be included in the game and the level of difficulty of the lock should correspond to your level of lock pick. Skill 100 = a very hard lock pick requirement to crack and so forth. In my games I set a series of mines around the way up to any player housing so as to discourage any would be trespassers. Link to comment Share on other sites More sharing options...
scottmack Posted July 23, 2012 Share Posted July 23, 2012 I just recently added a house with lockable doors as it would happen. It would be a cool feature. But its hard to get something like that right, for instance sleeping out in the wastes it wouldn't be a surprise to wake up with a gun to you head but sleeping in the very depths of a cave somewhere or for example on the strip it wont be so likely. Well hidden / More lawful areas = less attempted crime as opposed to secluded or open places. Link to comment Share on other sites More sharing options...
DaybreakerPrime Posted July 25, 2012 Share Posted July 25, 2012 In my games I set a series of mines around the way up to any player housing so as to discourage any would be trespassers. The milkman and the paperboy must LOVE you. Link to comment Share on other sites More sharing options...
scottym23 Posted July 27, 2012 Share Posted July 27, 2012 In my games I set a series of mines around the way up to any player housing so as to discourage any would be trespassers. The milkman and the paperboy must LOVE you.So in your vision of a post-nuclear wasteland there are still milkmen and paperboys? O.o Link to comment Share on other sites More sharing options...
Talwyn224 Posted July 28, 2012 Share Posted July 28, 2012 The milkman and the paperboy must LOVE you. pffft :tongue: Those are just raiders in dirty pre war clothing thinking they can fool unsuspecting idiots that life in the wasteland has returned back to normal. I have a carefully prepared garden path for them to walk down.... :devil: Link to comment Share on other sites More sharing options...
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