Meandmine Posted February 2, 2019 Share Posted February 2, 2019 (edited) I'm having an issue with white streaks appearing in my character's hair. I seem to recall having a mod to fix it, but I can no longer find it. I've found several topics mentioning editing a .mor file with the toolset/gyGFF editor can fix it, but I can't figure out how to edit a default preset headmorph. I can edit the .mop files for my modded presets, but even that doesn't seem to do anything (following this guide). Do I need to convert it to .mor? Does it need to be converted back to .mop after editing a .mor? Do I have any clue what I'm doing? Edited February 2, 2019 by Meandmine Link to comment Share on other sites More sharing options...
theskymoves Posted February 2, 2019 Share Posted February 2, 2019 (edited) There's no way to 'convert' a preset (*.mop) to a face morph (*.mor) and back again. I always used pyGFF to string edit both types of file, so it's a valid tool for the task. oOnly thing I can think of is to make sure that the edits are being saved... you have to hit the 'Save' button (at lower left of the pyGFF UI)) after making the change, and then save the file via 'File'>'Save', else the edits won't be retained. (i,e, the file will revert to the original information.) Edited February 2, 2019 by theskymoves Link to comment Share on other sites More sharing options...
Meandmine Posted February 3, 2019 Author Share Posted February 3, 2019 Is there a way to fix the white streaks with only a .mop file? .mop seems to have the same data in the file that the tutorial says to edit in .mor, but nothing changes despite the edits being saved. I don't have .mor files for them. Link to comment Share on other sites More sharing options...
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