Deleted53024521User Posted February 3, 2019 Share Posted February 3, 2019 After persuading Illusive Man with Paragon (I feel like that may be important because of the last line in the diagnostic log), I got a crash when Shepard approaches the console. My mod list is pretty much the same as in the previous topic. Quick diagnostics: https://vps.me3tweaks.com/alot/logviewer?logid=36b21b909f6978244af661d72355758b&type=diag Link to comment Share on other sites More sharing options...
Mgamerz Posted February 3, 2019 Share Posted February 3, 2019 This is a known issue with ALOT + MEHEM. When ALOT modifies the 500Choice file, the file is reconstructed in a way that seems to bring the original error in the file into execution path, not sure how. ME3Log - Logging started. BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_31: Serial size mismatch: Got 830, Expected 828 BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_32: Serial size mismatch: Got 830, Expected 828 SFXSeqAct_SetMusicID end002_anderson_end_m_D.SFXSeqAct_SetMusicID: Serial size mismatch: Got 382, Expected 15016 ULinkerLoad::operator<<, Bad name index 252416/1785, Archive ..\..\BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc This log however is useful, and may help us find a way to automatically repair this file before ALOT is installed. For now you can delete BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc and then run AutoTOC from Settings/Game Utilities/AutoTOC. Doing this will lock you out from installing more textures, but it will avoid this error as it is will revert to the extended cut version of the file. Link to comment Share on other sites More sharing options...
Deleted53024521User Posted February 3, 2019 Author Share Posted February 3, 2019 This is a known issue with a lot + MEHEM. When a lot modifies the 500Choice file, the file is reconstructed in a way that seems to bring the original error in the file into execution path, not sure how. ME3Log - Logging started. BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_31: Serial size mismatch: Got 830, Expected 828 BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_32: Serial size mismatch: Got 830, Expected 828 SFXSeqAct_SetMusicID end002_anderson_end_m_D.SFXSeqAct_SetMusicID: Serial size mismatch: Got 382, Expected 15016 ULinkerLoad::operator<<, Bad name index 252416/1785, Archive ..\..\BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc This log however is useful, and may help us find a way to automatically repair this file before a lot is installed. For now you can delete BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc and then run AutoTOC from Settings/Game Utilities/AutoTOC. Doing this will lock you out from installing more textures, but it will avoid this error as it is will revert to the extended cut version of the file. Before I do this: How much/in what way will reversal to the extended cut version of this particular file affect the ending? Link to comment Share on other sites More sharing options...
Mgamerz Posted February 3, 2019 Share Posted February 3, 2019 This is a known issue with a lot + MEHEM. When a lot modifies the 500Choice file, the file is reconstructed in a way that seems to bring the original error in the file into execution path, not sure how. ME3Log - Logging started. BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_31: Serial size mismatch: Got 830, Expected 828 BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_32: Serial size mismatch: Got 830, Expected 828 SFXSeqAct_SetMusicID end002_anderson_end_m_D.SFXSeqAct_SetMusicID: Serial size mismatch: Got 382, Expected 15016 ULinkerLoad::operator<<, Bad name index 252416/1785, Archive ..\..\BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc This log however is useful, and may help us find a way to automatically repair this file before a lot is installed. For now you can delete BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc and then run AutoTOC from Settings/Game Utilities/AutoTOC. Doing this will lock you out from installing more textures, but it will avoid this error as it is will revert to the extended cut version of the file. Before I do this: How much/in what way will reversal to the extended cut version of this particular file affect the ending? I am not sure, I only deal with the front end, not the user support side of ALOT. However on the ALOT FAQ page, this is the current workaround. I am downloading MEHEM and will look at the listed items in the log to see if I can determine which export has the bad name index, which is what is causing the crash. Link to comment Share on other sites More sharing options...
Deleted53024521User Posted February 3, 2019 Author Share Posted February 3, 2019 (edited) - Edited February 3, 2019 by Guest Link to comment Share on other sites More sharing options...
Deleted53024521User Posted February 3, 2019 Author Share Posted February 3, 2019 The MEHEM rescue cutscene seems to play fine, but after that, I was greet by a black screen (music still playing, probably on a loop). The task manager didn't recognize the game as not responding though. After restarting it and loading it, I spawn as a t-posing Shepard in the original ,,choice chamber". Restarting the whole Citadel bit now and trying again to get the ending to work. Link to comment Share on other sites More sharing options...
Deleted53024521User Posted February 3, 2019 Author Share Posted February 3, 2019 The MEHEM rescue cutscene seems to play fine, but after that, I was greet by a black screen (music still playing, probably on a loop). The task manager didn't recognize the game as not responding though. After restarting it and loading it, I spawn as a t-posing Shepard in the original ,,choice chamber". Restarting the whole Citadel bit now and trying again to get the ending to work. Link to comment Share on other sites More sharing options...
Mgamerz Posted February 3, 2019 Share Posted February 3, 2019 Looking at game files, there are several busted exports in MEHEM files. I don't understand how game does not crash loading these. I am able to reproduce the black screen issue, what is happening is it is attempting to teleport player into a cutscene trigger, but the cutscene is not starting. The black screen is not lifted in order to hide this teleportation, but what's happening instead is you are stuck in a black screen. Link to comment Share on other sites More sharing options...
Deleted53024521User Posted February 4, 2019 Author Share Posted February 4, 2019 Looking at game files, there are several busted exports in MEHEM files. I don't understand how game does not crash loading these. I am able to reproduce the black screen issue, what is happening is it is attempting to teleport player into a cutscene trigger, but the cutscene is not starting. The black screen is not lifted in order to hide this teleportation, but what's happening instead is you are stuck in a black screen.So... What am I supposed to do now? I made sure that I installed everything correctly, all mods and DLC's in their newest versions. Wiping out the game cache and reinstalling everything yet again doesn't seem promising. Link to comment Share on other sites More sharing options...
Deleted53024521User Posted February 5, 2019 Author Share Posted February 5, 2019 Looking at game files, there are several busted exports in MEHEM files. I don't understand how game does not crash loading these. I am able to reproduce the black screen issue, what is happening is it is attempting to teleport player into a cutscene trigger, but the cutscene is not starting. The black screen is not lifted in order to hide this teleportation, but what's happening instead is you are stuck in a black screen.So... What am I supposed to do now? I made sure that I installed everything correctly, all mods and DLC's in their newest versions. Wiping out the game cache and reinstalling everything yet again doesn't seem promising. I mean: Have i done something wrong with the mod installation and I have to redo it yet again/it's an error that can be fixed/there are too many conflicts and I need to reinstall everything but get rid of some of them? Link to comment Share on other sites More sharing options...
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