3Dog Posted February 4, 2019 Share Posted February 4, 2019 There are several creature references that spawn creatures with a script, and based on a level list. I want to change the creatures being spawned. I've tried making a different level list for the references, and replacing the level list with just a creature, but the game will always spawn the default creatures. I'm not good with the GECK so I think I must be missing something here. Could someone help me out? Link to comment Share on other sites More sharing options...
3Dog Posted February 4, 2019 Author Share Posted February 4, 2019 I solved the problem. I think it might have been something to do with the save file I was using for play testing. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 4, 2019 Share Posted February 4, 2019 Three things. 1. You need to identify where that original leveled list is being used. Find the list in the GECK, and right-click on the "Editor-ID" and pick "Use Info". That will inform you of all the places that use that reference. 2. Once you've identified a "source", you can either change the list being used from "vanilla" to your custom one, or add your custom list to the vanilla one or as an additional list. Bear in mind that if you change the list used by a "Base-ID" form, it will affect everything in the game that uses that form; not just your mod. This will corrupt a game if your mod is removed later. It would be preferable to only alter specific references based upon that form; but take care about "nested lists" each may already use. 3. You can consider replacing the script used to spawn those creatures with your own. Just consider how you are going to restore the original version when your mod is uninstalled. Typically this would be with a "Begin OnLoad" or JIP's "MenuMode 4" block check for your plugin that then replaces the original script. That way if your plugin is not present, nothing changes. Edit: Ha! You solved it while I was writing my post. Good for you! FYI: It's usually best to test with a "new game" with minimal "stability" mods instead a current play session "save game". Avoids potential interactions you may not be aware of. -Dubious- Link to comment Share on other sites More sharing options...
3Dog Posted February 4, 2019 Author Share Posted February 4, 2019 I appreciate your help nevertheless :) Link to comment Share on other sites More sharing options...
Mktavish Posted February 4, 2019 Share Posted February 4, 2019 Solved for your particular set up sure ... but solved for up loading I doubt it. lists are the bane of mod compatibility ... hence dubious going down that rabbit hole for explanation. Just a mention since you are here posting in the Geck /modder forum. Link to comment Share on other sites More sharing options...
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