ikolloki Posted July 23, 2012 Share Posted July 23, 2012 Hi, I have a strange problem! I have a big CPU but I have a lot of problem in FPS view.. the very strange thing: when I'm in FPS and sneak: if I move the game is OK, but if I dont move OR if I go back, I LAG a LOT! It too crazy for me.. someone help? :'( Link to comment Share on other sites More sharing options...
ikolloki Posted July 23, 2012 Author Share Posted July 23, 2012 BOSS file −Summary No change in recognised plugin list since last run. Your masterlist is already at the latest revision (r4898; Jul 23, 2012). No update necessary. Recognised plugins: 72 Warning messages: 0Unrecognised plugins: 19 Error messages: 0Ghosted plugins: 0 Total number of messages: 20Total number of plugins: 91 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.5.9−Recognised And Re-ordered Plugins Skyrim.esm ActiveUpdate.esm ActiveSkyMoMod.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveNPCEssential - Trainers.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Priests.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Stable Masters.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Miners.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Horses.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Followers.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Farmers.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Caravan Traders.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Lumberjacks.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Carriage Drivers.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Vendors.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.NPCEssential - Citizens.esp ActiveNote: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats.chopping_block_wood_fires.esp ActiveRequires: DLC HighResTexturePackDark Dungeons for ENB.esp Activearrowsstick.esp ActiveChesko_WearableLantern.esp ActiveDr_Bandolier.esp Activektxcompleteskyforge.esp Activelanterns of skyrim - around cities_bright.esp ActiveNote: Obsolete upgrade to new versionLanterns Of Skyrim - Villages.esp ActiveNote: Obsolete upgrade to new versionmorerain.esp ActiveSkyMoMod_lists.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyMoMod_morespawns_vampire.esp ActiveSkyMoMod_morespawns_mage.esp ActiveSkyMoMod_morespawns_animal.esp ActiveSkyMoMod_morespawns_draugr.esp ActiveSkyMoMod_morespawns_dwerven.esp ActiveSkyMoMod_morespawns_falmer.esp ActiveSkyMoMod_morespawns_forsworn.esp ActiveSkyMoMod_morespawns_bandit.esp ActiveIMAGINATOR - Visual Control for Skyrim.esp Activeaassassinscraftables.esp ActiveCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Note: Use only one cloaks*espdbarrows.esp Activedbbownogloss.esp Activedbdagger.esp Activedbsword.esp ActiveDragonbone Weapons.esp ActiveDwarvenMech.esp ActiveEternalShineArmorAndWeapons.esp Activegun.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}imperialdragonarmor.esp ActiveKTAAncientShroudedArmor.esp Activelisternersarmorset.esp ActiveOriental Weapon&Armor.esp ActiveReversedDaggers2.1.esp ActiveThrowing Knives.esp ActiveWulfharth's Dragonbone Weapons.esp ActiveDragonsDiversified.esp ActiveBreezehomeRenovation.esp Activeoverlord.esp ActiveReaper's The Dark Tower.esp Activebleedeffects.esp Activegiant_giants_and_mammoths.esp ActiveVendorsHaveMoreMoney.esp ActiveRiverwoodEnhancedPlugin.esp ActiveWhiterunInEnhanced.esp ActiveApocalypse - The Spell Package.esp ActiveForcePush.esp ActiveMasterTheTimeAndSpaceTOGGLE.esp ActiveMidasSkyrim.esp Activespelltomeconjureetherealhorse.esp ActiveArcaneAssassin.esp Activereduced distance npc greetings.esp Activethrowingweapons.esp ActiveIncompatible with: All mods that change the next NPC: Gerdur, Farkas, Athis, Erik the Slayer, Argis the Bulwark, Lydia, Jordis the Sword-Maiden, Calder, Iona, Vorstag, Marcurio, Belrand, Jenassa, Stenvar.Crimson Tide - Blood.esp Active−Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. 100minions.esp Activemannarothepatient_jumpinhigh.esp Activemystic arrows.esp Activebrazierlitroadways.esp Activeconjurationmodification.esp Activecreatures.esp Activestar killer armor.esp Activetestmod.esp Active_pocketmagecraft.esp Activeunrelenting grip.esp Activespellforcebash.esp Active101Bugs French.esp Activehere there be monsters.esp Activezinvestedmagicsteam.esp Activeebonywarmageset.esp Activemental breakdown bosses.esp Activethe ring of kitsune.esp ActiveGhostArmourSetWIP.esp ActiveHunEbonyWeaponsStandalone.esp Active Link to comment Share on other sites More sharing options...
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