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Working on a Werewolf follower


aluckymuse

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Ok, I've been trying to google this and figure it out on my own but it's gotten to the point where I stubbornly admit it's over my head and I need to ask someone about it.

I have created a mod for the Dawnstar Sanctuary that has custom followers in it, I'm currently working on a new improved version. One of the followers is a werewolf, and at a certain time of the day you can have it's werewolf form follow you. I've achieved this effect by having the humanoid NPC go to a target location outside of the main cell room at a certain time and have the werewolf NPC appear for the player to see at that time and vice-versa when the times up. This works nicely EXCEPT for one big issue...if the person decides to make one of the versions of the NPC follow them and then return to the area in the time period the OTHER NPC is supposed to be there, well then there will be both versions of the NPC there and the immersion is broken! I'm assuming there's a way to make a conditional in one of their custom packages to fix this or some kind of swap feature instead?

Any insight would be GREATLY appreciated! (And of course will be noted in my mod description, giving credit where credit is due) I really want to make this mod as awesome as I can!

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I've done some more research, still couldn't find anything that could actually help me but I did find that someone else's full-blown werewolf mod had the ability of a follower infected with the werewolf disease to change into werewolf form when the player does, this would solve my problem!!! Only thing is is that I have no clue on how to go about it. I assume it's some kind of script, but, I don't know any of the creation kit's scripting language and what parts of the language I'd be using to do this for my follower.....again if anyone could help me on this PLEASE do! I just need some viable way of creating this wood elf werewolf follower.

 

EDIT: I tried looking for a vanilla follower script to dissect and look for the sneak or unsheathe weapon bit as I assume that making the follower use the same beast form spell when the player does would be very similarly implemented....but I can't find any such script....I really need someones help.

 

Edit2: I tried making a custom wolf change power and changed it to a spell in the hopes of tricking the follower into using it like a normal spell since nobody's decided to help me yet...ah but it won't work, I think because I can't add a magic school......even if I could get it to work I still need a way of the player some how controlling when the follower does this....what I found earlier would be perfect, and I know it's gotta be implemented with some script...gah! somebody help?!

Edited by mysticentity
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Ok...since I'm not sure if anyone else has had this idea I figured it'd be a good idea to post what I've found: http://skyrim.nexusmods.com/mods/11459/

This mod basically does the beast transformation and follow that I want and the creator released a source code for it...hopefully I can make it work since I have no real understanding of how the script works :P

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