Risibisi Posted February 4, 2019 Share Posted February 4, 2019 I don't understand why the custom hair colours produce a white scalp. In the DA:O Toolset looks everything fine but in the CC the scalp turns white.Why is that?Is there a special option in the DA:O Toolset when making the tints or when exporting them? Or is there a certain line the mao files which I have to edit?I have compared my files to the original Bioware tint files but I can't see a special difference. I have activated (or not) the same channels as the original files etc.Has anybody an idea how to solve this issue?I know that there is a work around by editing the mor or mop file but I want to create hair tints which just work like the original ones and tint the scalp in the same colour as the hair. :) Link to comment Share on other sites More sharing options...
honeywhite Posted February 13, 2019 Share Posted February 13, 2019 I *think* this may have something to do with some modders not naming their tints "properly" (i.e. t3_har_tintname for hair tints and t1_stb_tintname for stubble/eyebrow/scalp tints), which in turn causes the Toolset to generate a scalp tint name that doesn't exist when exporting the .mrh file as a .mor or .mop file. Renaming custom hair and stubble tints so they start with "t3_har_" and "t1_stb_" seems to solve the white streaks/bald spots problem (at least for me). I don't know why things look fine in the Toolset, though. Here's an example with one of Pineappletree's colours, in case I'm not making much sense (which is very likely): With PT's original tint names: With renamed tints: Hope that helps! Link to comment Share on other sites More sharing options...
Risibisi Posted February 14, 2019 Author Share Posted February 14, 2019 Thank you! The problem is, even with renamed files the scalp doesn't take the same colour on like the hair colour I choose in the CC. It doesn't matter if I'm using a vanilla morph or a custom morph.This drives me crazy :D Link to comment Share on other sites More sharing options...
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