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Interacting Conditions Question


Zorkaz

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In the base object for the activator/furniture, on "Interaction conditions": GetItemCount [item] >= 1, if you use the default target (subject) it would be a condition for any NPC (including the player) activating it, so the function would be relative to the inventory of the NPC activating it (or the player), there's a drop-down menu to choose the target for this condition, if you choose the player as target then no NPC will be able to use it unless the player have such item in the inventory.

Edited by DieFeM
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