Pentiman666 Posted February 5, 2019 Share Posted February 5, 2019 thought it would be cool to add hot and cold to survival. maybe a weather mod to go with it Link to comment Share on other sites More sharing options...
icestormng Posted February 8, 2019 Share Posted February 8, 2019 Hm.. nice idea. ;) What did you think of should happen when it's too cold/hot for the player?I was also thinking on giving armor/clothings some kind of warming effect depending on the type of clothing.PA should probably make you immune to these effects. When I'm done with the update for another mod, I will have a look into it. If no-one else is faster... ;) Link to comment Share on other sites More sharing options...
Haravikk Posted February 10, 2019 Share Posted February 10, 2019 I'd be very interested in something like this as well; I love playing with Frostfall in Skyrim. In that you have a warmth stat, if it falls too low you start freezing to death which impedes movement, blurs vision and will eventually kill you. You can recover warmth near any source of heat (not sure how easy that'd be to track in Fallout 4?), you can also regain warmth temporarily with alcohol, but lose even more once the effect wears off. The better the clothing you're wearing the longer you stay warm in colder areas. There is also a wetness stat, gained from rain or swimming, and reduced by staying near a sheltered heat source (or a source somewhere it isn't raining). The wetter you are, the faster you lose warmth; some clothing items are better at resisting wetness (i.e- they are more water proof). I think both stats would still be useful in a Fallout 4 mod. Since there aren't really cold regions as such I'd say to keep things simple it could be considered cold at night, or if certain storms are in effect (e.g- anything windy), and cold is eliminated as long as you're in shelter (which is hopefully easier to detect in Fallout 4? It does seem to keep rain out of buildings and such), but you won't get warmer unless you're near a heat source. It's probably detecting heat sources like fire barrels etc. that may be the hardest part, also how far you want to go with stuff like temporary relief using alcohol, introducing a warmth chem maybe. Frostfall in Skyrim also goes alongside a camping mod that lets you build a campfire and/or tent as required, but it has a bunch of other stuff. Maybe a basic droppable campfire could be made that just places unlit at the player's feet, and can be lit (in the style of settlement repairs?) using wood and oil as a quick source of heat?Just some ideas, it's something I'd love to attempt but I definitely don't have enough experience with CK, especially for Fallout 4, to do it right. Link to comment Share on other sites More sharing options...
jackalx137 Posted February 10, 2019 Share Posted February 10, 2019 rise of the tomb raider had something like this I don't remember what it was called atm but you were drop in the middle of nowhere and had to hunt for food, not get killed by enemies and stay warm as it was cold, if you got wet clearly it was worst. you had to get wood to make a camp fire to warm back up which was then on a slow decline when away from it just like hunger and stuff in normal fallout4. I would love this added as I don't use fallout4 as normal fallout4 these days its just a never ending horde mode survival game with no npcs. but have settings for people that have a winter mod installed please if anyone makes this Link to comment Share on other sites More sharing options...
abborre Posted February 12, 2019 Share Posted February 12, 2019 I think this would be neat, but even if it worked, I'd be kind of scared that it'd eb incompatible with Horizon, since pretty much all mods that alter survival mode seem to want to override each others. So preferably, this would be a feature that can work independently of if you're playing survival or not, seems like it'd work better that way.Though, on the other hand, I would like it if hypotheriam survivalism was integrated with the other survival features. For example, freezing would probably make your character hungry faster, since you're burning more calories. If you're sick, it'd probably be extra important to keep warm. So I'm not sure how I'd want to done in that regard. Either way, it'd probably have to be quite the project, at least if anyone was to do it justice. You'd have it implement a bunch of technical details and probably overcome problems in order to get the mechanics of exposure to work, make sure that different weathers actually give exposure correctly, make sure that there are ways to protect against exposure, and ways to recover from exposure. Would ideally include some kind of camping mechanic. One thing I guess we do have to start with is that Fallout 4 actually have a resistance type for cryo damage(the damage that is dealt by the Cryolator), that I assume works simiarlly to how radiation resistance work. If there was some way to make the hypothetical cold exposure mechanic work with this value the same way, that would be quite fitting, since you would ignore more of the cold, the higher your resistance level was compared to the cold. So in a way that mean there'd be a certain amount of protection beyond which you'd get diminishing return for a given level of cold, so you only need to dress yourself in enough cold-reistant clothing that you're mostly protected for the kind of weather you're expecting. And you'd be able to upgrade clothing through the armor modification system to prioritize warmth over protection. I guess if someone wanted to be really, really ambitious with this mod idea, they could also implement it into the settlement system, make it so you can only grow crops in greenhouses and so that you have to build electric heaters and bonfires to keep your settlers warm. But that's probably overkill. Link to comment Share on other sites More sharing options...
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