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Nenuial


Iluventi

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Nenuial was a massive lake in the Hills of Evendim, in the far north of Middle-Earth. It was rumoured that the elusive Green-Elves once lived by its shores. To the south edge stood the massive city Annúminas, the ancient fortress-city of Elendil and the Kings of Arnor.
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Use Terragen for that?

 

Two suggestions:

 

1) Use some variation in your ground textures. Noting in reality is ever that perfectly even.

 

2) Break up those hard edges in the foreground.

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Terragen is pretty much the same as bryce, it makes landscapes based on a heightfield. The latest versions can produce some pretty impressive stuff, if you don't mind the lack of trees/etc on your terrain.

 

As for the sharp edges, I doubt blurring will do much. It looks like those sharp edges are caused by the heightfield being done 1 pixel = 1 vertex and then not putting in any segments to smooth the transition. Looks fine for distance stuff, but up close it is obviously fake. I don't know bryce, but what you probably want to do is collapse it to a mesh and then add the detail manually.

 

Texturing: again, I don't know bryce, but in 3dsmax you'd use a mix material with several different terrain textures in blended patches. And maybe a top/bottom material to set a snow/tree line. Hopefully bryce has something like that.

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