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I have created a new grenade weapon but the timer before it explodes seems fixed?


Nexusmodsaccountno2

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No timer script just regular geck grenade, that is the issue, I have just made a new grenade projectile and no matter what value I put into the timer box under the explosion section it just explodes at the same time every time.

I wanted at least an 8 second timer but it looks like I will just have to settle for the default 2.5 seconds.

It is not a mod breaking problem I just thought it was some weird issue with the geck that might have a work around.

 

Note, I am testing this with other mods included (fallout wanderers edition) so that may be influencing the outcome somehow?

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Are you editing a vanilla projectile ? If so might need to toggle archive invalidation.

But you might want to just make a duplicate of the one you want , making a unique form ID for it , then edit that.Then change it on your weapon ... but still toggle the archive invalidation when testing first time in game.

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Using fomod so I think archive invalidation is automatically used so do you mean toggle it off?

 

The grenade I am having trouble with is a duplicate of a plasma grenade.

 

Wondering if there is any chance fo3edit might be able to change the properties of the projectile?

I will test it out and report back if successful.

 

Feel a little stupid putting so much effort into increasing the timer of a grenade, all this for a couple more seconds...

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Yes toggle means turn it off then on ... sorry.

As far as I know , archive invalidation , happens when you apply it. So if you change stuff , it needs to be re applied. I'm still a rookie though :pirate: so take that with a meh :unsure:

 

Probably able to with Fo3 edit ... but I think still would need the toggle of archive unless you make a unique projectile and weapon , otherwise it overwrites the vanilla objects held in the .esm ,,, then needing a toggle ?

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