Rexeos Posted February 9, 2019 Share Posted February 9, 2019 After installing Windows 10 I try to run Skyrim LE with Kountervibe Northernlight´from Mod Organizer. First error was: CreateDXGIFactory2 ... d3d11.dll is missing - I have renamed dxgi.dll to d3d11.dll as this error was connected to SweetFX - at least that what I found on internet. Now error is D3D11CreateDevice was unable to find inputhost.dll. Copy pasting from system32 into skyrim doesnt help, I have downloaded 2 .dll files from internet one 203kb and second 89kb big, but nothing has changed. How to solve that problem? I can not install Win 7 as mouse and keyboard do not react on Intel Z 390 chipset even If I connect old disk with preinstalled windows already. Thx a ton Link to comment Share on other sites More sharing options...
shinobipanther Posted March 2, 2019 Share Posted March 2, 2019 I had this problem just today while using ICBINE 4(by Elsopa). I renamed the d3d11.dll(in your Skyrim game folder with TESV.Exe) to inputhost.dll. It worked that way for me. Link to comment Share on other sites More sharing options...
ReidSeiker Posted March 12, 2019 Share Posted March 12, 2019 I had this problem just today while using ICBINE 4(by Elsopa). I renamed the d3d11.dll(in your Skyrim game folder with TESV.Exe) to inputhost.dll. It worked that way for me.This is the same problem i was having with ICBNE 3Thanks pal! Link to comment Share on other sites More sharing options...
Vitorino29 Posted May 7, 2019 Share Posted May 7, 2019 Putz mano, funcionou aqui, tx Link to comment Share on other sites More sharing options...
Cristian081 Posted June 16, 2019 Share Posted June 16, 2019 Putz mano, funcionou aqui tambem, que treta, tx Link to comment Share on other sites More sharing options...
funnyjunk Posted November 10, 2019 Share Posted November 10, 2019 Top man, thanks for this Link to comment Share on other sites More sharing options...
Grospolina Posted November 12, 2019 Share Posted November 12, 2019 The real problem is mod authors not understanding that Skyrim Legendary Edition (a.k.a. Oldrim) is a DirectX 9 game and shouldn't include dxgi.dll at all, since that's for DirectX 10/11. Both Kountervibe Northern Light and ICBINE incorrectly include it. The true solution is to delete dxgi.dll. Also delete d3d11.dll if you have that. It doesn't matter which ENB or post-processor it is, because Skyrim LE can't use it. This usually happens because SweetFX contains two DLLs: d3d9.dll for DirectX 9 and dxgi.dll (or d3d11.dll) for DirectX 10/11. You only need one of these. When used with ENB, it's usually renamed to d3d9_SweetFX.dll. Skyrim Special Edition is a DirectX 11 game though. Link to comment Share on other sites More sharing options...
volture47 Posted November 21, 2019 Share Posted November 21, 2019 after renaming deleting and so on sweetfx doesn't load the preset at all Link to comment Share on other sites More sharing options...
Grospolina Posted November 22, 2019 Share Posted November 22, 2019 What's your setup - are you using ENB, SweetFX, or both? The simplest case is just SweetFX. For Oldrim, you'll need d3d9.dll from SweetFX and a preset. If you're playing SSE, then you would use dxgi.dll instead. If you're using ENB, then you would use d3d9.dll from ENBseries. For SSE, it would be d3d11.dll and d3dcompiler_46e.dll instead. If you're using ENB and SweetFX together, then you would use d3d9.dll from ENBseries and rename the d3d9.dll from SweetFX to d3d9_SweetFX.dll. You would also need to edit enblocal.ini to use the renamed DLL: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_SweetFX.dll For SSE, I think you can just leave it as dxgi.dll. However, I don't know if ENB for SSE works well with SweetFX. I remember hearing that it was incompatible, and I don't know if that's been fixed or not. Apparently ENB and ReShade (as dxgi.dll) works though. Link to comment Share on other sites More sharing options...
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