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[REL/WIP] Requiem - The Oldschool Roleplaying Overhaul - The first Com


Xarrian

What do you think?  

195 members have voted

  1. 1. Do you like the ideas behind the mod presented in this thread?

  2. 2. What do you prefer - A lorefriendly Skyrim or an unlorefriendly one?

  3. 3. What would you like to see in this overhaul?

    • More items!
    • More monsters!
    • More quests!
    • More exploarable stuff!
    • More options!
    • More spells!
    • More minor mechanisms (like how attributes work etc.)!
    • More new abilities!
    • More (save) vanilla Bugfixes!
    • More new NPCs!


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Just tried to kill Draugr with a bound sword - I did not even need 10 blows for all three of them. *sigh* Sometimes, I just do not understand why I am the only one with about no bugs at all with the mod -.-
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Just tried to kill Draugr with a bound sword - I did not even need 10 blows for all three of them. *sigh* Sometimes, I just do not understand why I am the only one with about no bugs at all with the mod -.-

Ugh, i actually figured it out. I did bleak falls barrow at lvl 3 with elven gear, and that was a pain in the ASS. Lawl

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It's supposed to be a pain on level three - if it would not, it kinda would be silly that most people are pretty afraid of these ruins. You might however, have an easy time with draugrs when you lure them into traps - saves a lot of resources, especially at lower levels! :)
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It's supposed to be a pain on level three - if it would not, it kinda would be silly that most people are pretty afraid of these ruins. You might however, have an easy time with draugrs when you lure them into traps - saves a lot of resources, especially at lower levels! :)

Thats what i did a few times actually is lure them into those axe traps. But i have a question for you. I downloaded the dawnguard version of this mod, and newest one, and when i wanna cast an ability such as flames or sparks, it makes me continuously cast till im either halfway or out of mana. Cannot cancel it. Is this normal? I disabled the mod and played on normal, flames and sparks are the way they are suppose to be. Are they this way in the mod or another bizzare bug?

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Basically, the spell like those have been altered to be actually cast for three seconds and then end, as the standard version allows to be exploited by casting it rapidly in succession, as that will make the damage stack each time - with this tweak, it is prevented, so that is somewhat a bug/exploit fix :)

Of course, it makes the spell a little more vexing at the beginning, but if you manage to get some more experience in destruction or put a perk into it, it'll go much more smoothly from that moment on! :)

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I like the ideas behind your mod. But theres one thing i would like to suggest:

 

If you are going to add more NPC's, quests, etc., then please offer a version that do not add them. I am playing a non-english version and i dont really like to have a mix of different languages in my game, especially when it comes to quests. It simply breaks the atmosphere. Its okay, if a few weapons or perks are in englisht as long as quests, enemies and NPC's stay in my main language.

 

Or:

 

Find people that are willing to translate in different languages. This would be even better, imo. :thumbsup:

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I am already looking for people to translate it - I'd translate it into German myself, but I just do not have enough time for that :(
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