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More Guards


azuraknight13

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Hi, this mod: http://skyrim.nexusmods.com/mods/9694 is Skyrim Monsters Mod, I love this mod and I'm sure some of you lost some NPCs to those monsters, but it isn't the mod's fault neither the modder, this is the Jarl's fault xD... so few guards can't protect people from "Open World" towns and villages, so... why not make a mod that adds GUARDS to every place that have just a few guards like: Kynesgrove, Darkwater Crossing etc... and NOT a WARS mod. Please consider my idea, I suck at CK to do this... but I know it should be easy to duplicate some guards and place them! THX! :D
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Once my Skyrim gets working again when I do a re-install I'll give the mod a try!

 

 

Oh thanks! I went to bed and I've started to think about the mod! Because of the Civil Wars, some guards might be replaced by other faction guards, take a look at Darkwater Crossing [stormcloaks] or Whiterun Farms [Whiterun Guards], adding 2 or 4 guards to each one of these places would be awesome, but can they be replaced after Civil Wars? I mean if Whiterun is taken down... Stormcloaks take over... the guards must change right? Because of this I don't think it will be 'that' easy to make this mod as I thought :(

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