Zorkaz Posted February 12, 2019 Share Posted February 12, 2019 So I want to create semitransparent texutres on an object. (The BOSBarricade)Can anyone explain me how to do this. I tried messing with NIAlphaProperty but to no avail. Further info: It would be nice if the whole object could be transparent. Thanks in advance. Link to comment Share on other sites More sharing options...
icestormng Posted February 12, 2019 Share Posted February 12, 2019 You need transparent parts in your texture. Then you need to enable alpha test in your material file and set the threshold accordingly. When alpha is lower than this value, the texture (and that part of the mesh) is transparent. If you want to get see-through objects (like darkened glass) you need to disable alpha test and either change opacity in your material file (this is for the whole object) or set the alpha in the diffuse texture. Make sure your diffuse textures are in a format that supports alpha. DXT5 is preferred here. DXT1 has no alpha at all. Normals and SpecGloss maps don't need the alpha at all. I'm still not sure what you want to achieve? Something like a fence with opaque and transparent areas? Or something like dark glass that is visible but see-through? Link to comment Share on other sites More sharing options...
Zorkaz Posted February 12, 2019 Author Share Posted February 12, 2019 Thank you. I can't explain what I want to achieve, as I'm not sure it works. I have to try it out. Link to comment Share on other sites More sharing options...
Recommended Posts