Mychael Posted July 26, 2012 Share Posted July 26, 2012 (edited) Ok, I'll preface this question with the fact that my understanding of Navmesh is very limited. But as a thought would it be possible to create a secondary layer of navmesh which is separate from the primary navmesh and could somehow activated in game? Or would that involve messing with the actual game engine in ways that are unrealistic? Edited July 26, 2012 by Mychael Link to comment Share on other sites More sharing options...
gsmanners Posted July 26, 2012 Share Posted July 26, 2012 Actually, Fallout 3 did do that at one point (the bridge from Rivet City works that way), but I don't think they really meant for that feature to be in this engine. Honestly, everything about navmeshing just seems like a huge WTF to me. Link to comment Share on other sites More sharing options...
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