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Mod alteration request thread


MlemandPurrs

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Those are highly personal requests, thus it can be understandable if refused to be done, any guidance and tutelage on how to do it myself are most welcome however.

 

- Trade&Commerce

first issue: Im using an dlcdelayer because i find it immersion breaking to obtain quest out of nowhere at game start, and this mod gives you an quest right off the bat hinting about an shop being on sale in chorrol before the character even has got to travel there.

I would like to make it so that

1. the player needs to accumulate wealth

2. not being seriously infamous

3. needs to hear an rumour from oak & crossier barkeep after meeting the criteria above

prior to being made the offer.

second issue: its asking if im using the open cities version of chorrol, when loading first time at game begin. this im not using so would like if that prompt doesnt appear.

- Millstone Farm

The quest for obtaining this dwelling gets started at begin, with an dog delivering the note i assume it was intended for the regular start coming out of the prison sewers with the dwelling remaining in reasonable travel distance. However my pc may be disembarking in Anvil playing with alternative start, being an complete stranger to the realm that gets greeted by an mysterious dog that has traveled across the almost whole length of cyrodiil to deliver an note. I would like to change it so that the quest gets added when player is approaching near the house, when in any of the neighboring cells.

- zcats&rats.

adds an cat's playball item to inventory, which is used for changing settings on how guards handle the cats and rats added by the mod. im content with the default setting thus never using it and would not like this item to clutter my inventory.

-Tamriel Travellers

adds an ring for toggling bodyguards of the wandering trader npcs, im using mods that strengthen bandits so traveling without guards would be sure death sentence for them. another item im never going to use so would like it to not appear.

-Elsweyr Anequina

adds an book on Elsweyr into the inventory at game begin, and extra copies are laying on the ground at borders of Elsweyr. Instead i would like to add this book to the three book vendor's itemlist and remove those on the ground and the one forcibly given at game begin.

-Castle Seaview & Castle Hoarfrost

The pc has heard about the most beatiful castle in the land and wants to go see it, prior to hearing any rumours. Similar issue with hoarfrost. I would like to make it so that hoarfrost can be triggered by randomly hearing rumours in Bruma region, and Seaview by Anvil region.

 

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Trade & commerce:

 

You should create a script looking this:

 

 

 

ScriptName TheNameYouWantYourScriptToHave ; something that doesn't start with a number

 

Begin GameMode

 

short DoOnce

 

if player.getItemCount Gold001 > x && if GetPCInfamy < y

addtopic YourRumorTopicEditorID

set DoOnce to 1

EndIf

End

 

You need to in the character -> quest section and create a new "quest" to create your dialogues, don't forget to tick the "run for rumors" box

Edited by Oblivionaddicted
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