Pie015 Posted July 27, 2012 Share Posted July 27, 2012 Hello, I am currently very stuck on adding player dialogue etc, basically I want to add a dialogue line to every humanoid character (Any character that can engage in conversation with the character) which also add a specific package (preferably the FollowPlayer package). And to do this I must create a quest in the CK and make references etc...But I am currently stuck, I have made a reference alias to the player, (pretty much, it was simple and easy) but I don't know how to make a reference to the character the player is engaged in conversation with. So I just left it to "Find Matching Reference" and pressed OK. This is a short summary of what I changed:Quest Data: ID: aaaFollowerQuest Stages: 0 (Start Up Stage) 10 (Added a empty log entry)Quest Objectives: Nothing changedQuest Aliases: Player 1 N Ref -NONE- -NONE- Follower N Conditions -NONE- -NONE- So I am currently stuck on Quest Aliases before I can go any further Link to comment Share on other sites More sharing options...
Pie015 Posted July 27, 2012 Author Share Posted July 27, 2012 Just wanting to revive this topic. Link to comment Share on other sites More sharing options...
Pie015 Posted July 28, 2012 Author Share Posted July 28, 2012 Been a full day, but no replies D: Link to comment Share on other sites More sharing options...
Korodic Posted July 28, 2012 Share Posted July 28, 2012 the answer: you don't. You need to create an AI package and make sure the conditions are met. You can cast that NPC into an alias which might give the same effect. Link to comment Share on other sites More sharing options...
gasti89 Posted July 28, 2012 Share Posted July 28, 2012 If i understand well you want every NPC to be a potential follower? Link to comment Share on other sites More sharing options...
Pie015 Posted July 28, 2012 Author Share Posted July 28, 2012 If i understand well you want every NPC to be a potential follower?Not exactly a follower (like someone who you can give orders to etc.), but someone who just follows you. This is because not all the voicetypes have the follower dialogue, like the guards and others, I want to make Hadvar my follower but he has a unique voice so I cannot make him my follower using the console. Link to comment Share on other sites More sharing options...
Pie015 Posted July 29, 2012 Author Share Posted July 29, 2012 (edited) bump EDIT: Sorry, didnt notice Korodic's post, going to try what he suggested. Edited July 29, 2012 by Pie015 Link to comment Share on other sites More sharing options...
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