SandMouseAnarchy Posted February 15, 2019 Share Posted February 15, 2019 Hi everyone, I'm looking for a solution or fix, or workaround for converting HKX to XML and back again. For some reason I can't use Shade Animators F4AK animation kit HKXPack_Ui.exe tool, everything I try I get a runtime error - "application tried to load the runtime library incorrectly" and I can't convert the file. Does anyone know how to fix it?Does anyone have a working copy of the HKXPack_Ui program?Is there another HKX converter that will work? Link to comment Share on other sites More sharing options...
langnao Posted February 16, 2019 Share Posted February 16, 2019 Use hkxpack jar file (https://github.com/Dexesttp/hkxpack). Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted February 16, 2019 Author Share Posted February 16, 2019 Thanks Langnao :) I am learning how to use that version now :) it will convert some HKX files, but not all, some strange header pointer exceptions that I don't know how to resolve but we're one step closer. Thanks again for the advice mate :) Link to comment Share on other sites More sharing options...
langnao Posted February 16, 2019 Share Posted February 16, 2019 Is the HKX file in "hk_2014.1.0-r1" (FO4) format? Or a mix up of running the output of "ConvertAnimation_x32" (hkx) thru hkxpack? My take, hkxpack is generally ok but "ConvertAnimation_x32" has problem converting some animations (esp those 1st person animation) for the use of "havok2fbx". Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted February 17, 2019 Author Share Posted February 17, 2019 (edited) No mate, It seems like every hkx/xml file that I export from hct is "hk_2014.0.5-r1" not ".1.0"... I've tried to change the "0.5" to a "1.0" like the vanilla hkx have but that doesn't seem to work :/ How can I export the hkx with "1.0" instead of "0.5"? Do I meet a later version of max? I'm using 2014 at the moment If I export with convertanimation(32) it's "0.5" and if I export with createskeleton it's still "0.5", I've tried getting the hkx a few ways now and they're all "0.5" *edit* - I've just realised that I must be using the wrong version of hct hahaha, ah I'm feeling pretty silly now. Edited February 17, 2019 by SandMouseAnarchy Link to comment Share on other sites More sharing options...
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