ozmods Posted February 19, 2019 Share Posted February 19, 2019 ok so i dont explain things to well, so i'll try and explain what i mean. lets say for example fallons department store in west roxbury has an interior cell, i want to remove the loading screen so when you open the door it just opens like a normal door instead of going to a loading screen before it opesn the door?? does anyone understand what i am trying to ask here, if someone can point me in the right direction, with some information i'm sure i can figure it out.. thanks Link to comment Share on other sites More sharing options...
chucksteel Posted February 19, 2019 Share Posted February 19, 2019 This is a lot more complicated then you may think. Look at my mod The Beantown Interiors project it adds mostly open world inferiors. Link to comment Share on other sites More sharing options...
ozmods Posted February 19, 2019 Author Share Posted February 19, 2019 yeah thanks, i've looked at it, i've removed the teleporting bit but stil doesnt let m go into interior cell.. and yes i had your BI for a while.. it conflicts with other installed mods sadly. Link to comment Share on other sites More sharing options...
chucksteel Posted February 19, 2019 Share Posted February 19, 2019 yeah thanks, i've looked at it, i've removed the teleporting bit but stil doesnt let m go into interior cell.. and yes i had your BI for a while.. it conflicts with other installed mods sadly. Removing the teleport isn't enough. You need a new building mesh, You need to rebuild the interior in the worldspace, you need to then rebuild the pre-combined and viability for the cell. This is why Beantown conflicts with so many other mods. Link to comment Share on other sites More sharing options...
DeathMotif Posted February 19, 2019 Share Posted February 19, 2019 @chucksteel, thanks for beating me to the punch and saving me some time. Link to comment Share on other sites More sharing options...
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