Lolman234 Posted February 19, 2019 Share Posted February 19, 2019 The Idea is pretty simple: 1. Create a voiced Npc who questions the Player after certain events in the Storyline (betrayal of Mercer, defeating alduin or adopting your first child). Is your Character happy that he sided with the Stormcloaks dooming Hadvar in the process. Is he angry about the betrayal of Astrid? Or does he mourn her death? The way i picture it would be that at certain points this Npc would show up in a similar manner to that of th psijics. He would speak a little about what has happend maybe providing a bit of additional context before asking his questions after which he dissapears again. 2.Create a new cell in qhich the answers the character has given the NPC are reflected. If he found the sige of whiterun traumatic than he could be haunted by scary apparitions in form of undead Stormcloaks or Impereals. If he lost Lydia in battle and blames himself for her death than a ghost version of her could appear to comfort him. Or to further put the blame of her death on the shoulders of the character. Additional the landscape should also change reflecting the overall mental picture of the heroe. Is he proud of his overall deeds? Or does he carries doubt on his shoulders. The cell should not only be a represantation of his mind but also a tool to correct certain issues(trauma etc.) 3.Create a quest tutorial in which the ovrall mechanics are explained. Also the quest should offer some sort of explanation why our character is seeing a specter who questions him about his feelings. Is he mad? Seeing a ghost? Or is this spectral Npc in truth the Human part of his soul. THese choice should change later Dialogue between him and the character. As i said the idea is simple(on the Paper at least) Also sorry for my english it is pretty bad. Link to comment Share on other sites More sharing options...
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