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race menu some features not working


dragonlove

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some features on racemenu arent working like changing breast size or glute or belly , even sculpt options arent working at all , i have them on the menu but when i change them nothing happens

i made 100% sure that i installed skse correctly and the latest version to , also shield options in like yaw and such doesnt work either on racemenu , only the scale type sword works fine tho


any assistance would be most appreciated

Edited by dragonlove
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My best suggestion would be to make sure that you have SKSE64 installed correctly and that you make sure you are starting your game through SKSE. If there's a problem with SKSE64, then the problems with RaceMenu that you report are quite common. :)

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Sculpting isn't available in the SE version of Racemenu.

 

AFAIK, body morphs SHOULD work. You will need a plugin file though. How you get this, depends on your body replacer(s). For CBBE, you need to open Bodyslide and tick a small checkbox labeled "Create racemenu morphs" or something like this before building your body. Once you've done this, the morph sliders in Racemenu should work.

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  • 2 years later...

ok. Can't answer the specific questions directly, but I can provide a few important tips to ensure that you can use the body part of racemenu successfully

  • Make sure you have the required racemenu drivers (plugins) installed for the body type(s) you want to work on. For instance, I have the standard racemenu driver, a CBBE driver, A CBBE-3BBB driver, a BHUNP driver, and an SOS driver, the preset loader, and the sculptor driver... (used to have a UUNP one too but that got uninstalled at some point when BHUNP first came out and I replaced UUNP with BHUNP)
  • When building your body in Bodyslide & Outfit Studio, make sure that your body and preset are of the same type (CBBE >> CBBE preset, BHUNP >> BHUNP preset, CBBE-3BBB >> CBBE-3BBB preset, etc)
  • Make sure that when building bodies (or for that matter when fitting clothing) that you check the "build morphs" checkbox, as it (or the necessary code/function that's switched on once it's checked and build is clicked) is what results in the generation of ".tri" files required by racemenu for that "item". If you don't, then it's highly likely racemenu won't respond, since it has no associated racemenu data to work with.
  • Don't expect a UUNP body to respond to adjustments from the CBBE tab in Racemenu. It won't, because it's not CBBE, and the same in reverse, same for making adjustments from the BHUNP tab (if you have it) and expecting a CBBE-3BBB body to adjust (or visa versa). It won't. Racemenu adjustments have to be made from the tabs associated with your body model (or if fiddling with someone else's body, the tabs associated with body model of someone else, ie follower or random NPC)

I've never used sculpt mode, so I'll leave that one to someone else.

 

 

EDIT: oh one more thing...IN my case, I'm using slightly older versions of CBBE-3BBB and BHUNP, so ... since they've been updated and enhanced, but I haven't "bothered" to update the associated mods and rebuild all my related characters and clothing and armors, some sliders don't work for me, specifically the ones associated with those updated abilities. You *may be in the same boat...idk.

 

best wishes

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