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Posted

Once you get to Diamond City, you are told to go to Nicks office. My idea is to make the door to the office locked and has a sign that says "Temporarily Closed". Then you cannot proceed with the main quest and can go do other things. Once you are ready to proceed, remove the mod. Or add a trigger for the mod to revert the door to normal.

Posted

I am intrigued at the logic behind this.

 

Whilst you should never remove a mod from a load order, it is simple to lock a door and add an activator that will unlock it.

 

But what is the difference between just not opening the door until you are ready, and activating an activator when you are a ready (or removing a mod if your dirty) ?

Posted

That's what I do now. I just pretend the door is locked. A mod makes it an 'official part of the game' and not just cheating. :)

But some delay mods are designed to be removed. I have a delay mod to prevent Automatron from starting until the mod is removed. It works. Same thing for Vault 88 and Nuka World. The radio messages will not happen until those delay mods are removed. I don't use those now but I know they work.

Posted (edited)

I use delay mods for the DLC's but they're level locked and don't trigger (via radio or going near their locations) until I'm a certain level, like 50, or whatever I further edit it to.

The same could be done for that, I guess, for those who are iffy about removing mods mid-game.

Edited by star-mystyk
Posted
  On 2/20/2019 at 11:47 PM, star-mystyk said:

I use delay mods for the DLC's but they're level locked and don't trigger (via radio or going near their locations) until I'm a certain level, like 50, or whatever I further edit it to.

The same could be done for that, I guess, for those who are iffy about removing mods mid-game.

 

What are those please?

I just bad bought the SP and played the DLC's started with an 'adjusted' character, at lvl 30.

 

Figured, if one Returns from Nuka/Harbor, the Commonwealth is…. a Sleep-walk in the park (beeing 70+), also mostly because those 2 are slightly harder than default game.

I'd like to have Emily to start the Harbor Radio quest only once i reached 50.

Having that as arealy as Nick is… a Killer...

 

My LO is very tenderly fine tuned, I dont like to add mods but then need to be disabled in the middle of the game, as that could interefere with paralalell playthroughts… (I have 5 game saves/characters)

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