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Disallow activate reference


Smig

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Is there any way to prevent an object reference to be clicked by the player? Let's say I have a dead corpse and I don't want the inventory to open up or the body to be dragged.

 

What approach would you take?

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Is there any way to prevent an object reference to be clicked by the player? Let's say I have a dead corpse and I don't want the inventory to open up or the body to be dragged.

 

What approach would you take?

 

 

You could simply make the corpse a static object instead of a havok/activator object.

 

 

Not sure if this works with actors though.

 

EDIT: Wrong video >.<

Edited by Scarlex
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