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Scarlex

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Everything posted by Scarlex

  1. You could simply make the corpse a static object instead of a havok/activator object. Not sure if this works with actors though. EDIT: Wrong video >.<
  2. You want to word it like this: Game.Getplayer() can't come from nowhere. The workaround is pointing at the activator and identifying the actor as the player. Event OnActivate(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() If (Button == 1) ; button 2 pressed akActionRef.MoveTo (IHBreezehomeREF)* ElseIf ; End the interraction EndIf EndIf EndEvent Hope this helps :)
  3. "NEVERENDING STORY! WOAHAWOAWOAWOAHWOAHWOAAAA YEAH! YEAH! YEAH!" But seriously. Epic.
  4. SkyUI is what you need, friend.
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