Jump to content

What mods to optimize?!


BasHzz

Recommended Posts

So I have been googling for a day or so now trying to figure out what are the right combo of mods to full optimize my game. I am running about 150+ mods at a time but am looking to start cleaning up older mods and such. I have been pretty simple just using mods through Vortex so i never did download the Texture Optimization Project but i will be picking it up since thats all google would tell me to get when searching.

 

So my question is with that pack, do I need the High Res DLC and what other mods should i be running? Theres tons and tons of mods to choose from all made by different people and i just dont know!

 

On my PC now I am having some long load times anywhere from 30 seconds to 4 minutes. My old PC I was used to it but now that im on this new one i doubt a 5+ year old game should take this long. I know i am running a lot of mods but I have heard of people with lower end PCs than mine running 300+ mods at a time so im not sure if the amount of my mods are to blame or not.

i7-8700k

EVGA RTX XC Ultra 2070

3000 16gb ram

Currently my GPU is running at 100% utilization a good chunk of the time while running this game

 

I did hear somewhere that Enhanced Blood Textures had issues with RTX gpus

 

Current texture Mods:

High res DLC

CBBE

Yet Another Piper

Vivid All in One - Best Choice

FAR - Faraway Area Reform

Immersive Mouth and Teeth

Eyes of Beauty FO Faleidoscope

Fr4nsson Light Tweaks

Darker Nights

True Storms

A Little Bit of Green

Shack Floors - 4K

Bottle Labels - 2K

Ammo Retexture

Eyewear and mask Retexture

CC's HD Flags - 2K

Chem Redux

Insignificant Object Remover

Boston FPS Fix - AIO

Scrap Everything (dont think its a texture but i know it messes with stuff)

Cleaner Concrete

 

Not sure if this last one counts

Clean and Simple

 

Any and all help is appreciated!!!

Link to comment
Share on other sites

To put it simple, imaginative speech:

 

25 years ago, nobody was crying for 256 bit textures while having 640*480 Resolution.

But today, everybody wants 2k-4k textures while running a 720p-2k Resolution.

 

For the Computer to handle the 2k resoltion is ONE Thing.

Feeding all the graphics/memory with 2-4k Images, is another.

 

And if that is done… not optimized.. well… welcome to 'lag' City.

Worst of them all is the official HD DLC (free), beeing 75G by it's own, while you need to stand 1 meter in front of an object to get it's good image/texture after 20 secs.

 

 

Long Story short:

Drop the HD DLC, Keep the others -> use 1k or 2k tops where available.

 

And one important Question:

Do YOU REALLY see difference between the 1k, 2k and 4k textures -> asking for each mod individualy to those items it replaces?

 

Personaly I play on High Settings @ 1k Resolution.

And while I do see a differnece on the texture itself (512-1k-4k), I dont 'really' see it ingame, unless I activly pay attention and look for it.

 

While my ~180 mods eat up around 20gb of storage, If i'd 'go HD', that would be 40-120gb, additional, to the Default game.

And with that Change, Keep in mind of of that additional storage would be required to be loaded into your graphics Memory.

 

my 2 Cents, hth

 

 

EDIT:

Oh and one Thing, bottle labels in 2k???

Each and every texture would be at least 10 times larger than all of the bottle itself…

I mean, the texture is 2048x2048 Pixels.... what is the bottles Dimension? 200*400 Pixels? ^^

Edited by Sephrajin
Link to comment
Share on other sites

To put it simple, imaginative speech:

 

25 years ago, nobody was crying for 256 bit textures while having 640*480 Resolution.

But today, everybody wants 2k-4k textures while running a 720p-2k Resolution.

 

For the Computer to handle the 2k resoltion is ONE Thing.

Feeding all the graphics/memory with 2-4k Images, is another.

 

And if that is done… not optimized.. well… welcome to 'lag' City.

Worst of them all is the official HD DLC (free), beeing 75G by it's own, while you need to stand 1 meter in front of an object to get it's good image/texture after 20 secs.

 

 

Long Story short:

Drop the HD DLC, Keep the others -> use 1k or 2k tops where available.

 

And one important Question:

Do YOU REALLY see difference between the 1k, 2k and 4k textures -> asking for each mod individualy to those items it replaces?

 

Personaly I play on High Settings @ 1k Resolution.

And while I do see a differnece on the texture itself (512-1k-4k), I dont 'really' see it ingame, unless I activly pay attention and look for it.

 

While my ~180 mods eat up around 20gb of storage, If i'd 'go HD', that would be 40-120gb, additional, to the Default game.

And with that Change, Keep in mind of of that additional storage would be required to be loaded into your graphics Memory.

 

my 2 Cents, hth

 

 

EDIT:

Oh and one Thing, bottle labels in 2k???

Each and every texture would be at least 10 times larger than all of the bottle itself…

I mean, the texture is 2048x2048 Pixels.... what is the bottles Dimension? 200*400 Pixels? ^^

 

Thanks for the input! I started working on the Texture Optimization Pack and it said there is no support for the HD DLC so for sure i will be dropping it. I got this computer wanting to test some limits and see how good certain games could be, but what use are they if they are laggy. So ill probably just stick with the 2k Vivids and stuff, and get rid of my 4k mods.

 

Certain mods like ammo textures or chem redux, I do see the difference in them from vanilla textures but its not like I need to have them around. If i need to get rid of them to stop these 3-4 minute wait times ill do it.

 

And as far as the 2k bottle label mod, It kinda became an addiction of getting all these random mods to make my game look good lol I may have gotten out of hand with a few of them. I dont know a crazy amount of stuff when it comes to resolution and stuff so it was my addiction just picking up any mod that sounded good.

 

Two more questions and I think ill have all my answers.

So if TOP optimizes all vanilla textures, Should i keep the mods that will optimize things that came with the vanilla game? 2k bottles, eyewear retexture, etc.

(not keeping the 2k bottles thing just using as an example)

 

What do you think of the Load Accelerator Mod? https://www.nexusmods.com/fallout4/mods/10283

In the posts it seems like its good but its also new. From what a difference the posts are talking about id suspect something like this to be made way sooner rather than later.

Link to comment
Share on other sites

So I have been googling for a day or so now trying to figure out what are the right combo of mods to full optimize my game. I am running about 150+ mods at a time but am looking to start cleaning up older mods and such. I have been pretty simple just using mods through Vortex so i never did download the Texture Optimization Project but i will be picking it up since thats all google would tell me to get when searching.

 

So my question is with that pack, do I need the High Res DLC and what other mods should i be running? Theres tons and tons of mods to choose from all made by different people and i just dont know!

 

There is no "correct" way to optimize the game. Depends on your needs.

 

First, you need to understand that textures have only very slim performance impacts - texture mapping, or rather, material rendering, is extremely efficient nowadays and as long as your VRAM usage does not exceed your VRAM capacity, high-res textures will hit you for less than ~5% frame rate, which is essentially below your margin of error when measuring.

 

Second, your optimization target is 60 fps regardless of display, because Creation Engine will have physics issues above 60 fps. That means you can spend all excess performance on eyecandy. As long as you don't dip below 60 you can slap on more HD assets and postprocessing. Test this by COC'ing to Goodneighbors front gate.

 

So, as long as you don't notice the game filling up your on-card VRAM (use a monitoring tool like GPU-Z while playing to check this out) you can go crazy with HD textures. While the vanilla HD pack is pretty bad quality, it's still higher res than vanilla and will not really cost you any noticeable amount of frame rate - I'd use it. Then, you can slap on more community-made textures like Vivid Fallout and other things. The important thing here is not the texture resolution or their DirectX compression (they do have an impact but it's mostly negligible on modern video cards) but that you make sure all textures are packed up in BA2 archives. Streaming in large chunks of data from disk will give you stuttering, archives mitigate this effect to a large degree. Research this process if you're uncertain what I'm talking about. In a perfect scenario, all your mods that contain assets have an ESP file and some BA2 files to go with them. Loose files are only allowed for the Video\, Scripts\ and F4SE\ subfolders. This isn't strictly necessary but helps you rule out bottlenecking on disk.

 

Third, Fallout 4 has its most prevalent performance issues in areas with bazillions of objects on screen. To fix this, there is the Boston FPS Fix mod which I consider mandatory for everyone. The second worst offender is shadow draw distance and shadow quality. Even on high-end systems you should put both on medium and see if raising it causes large FPS dips around Goodneighbor.

 

 

 

On my PC now I am having some long load times anywhere from 30 seconds to 4 minutes. My old PC I was used to it but now that im on this new one i doubt a 5+ year old game should take this long. I know i am running a lot of mods but I have heard of people with lower end PCs than mine running 300+ mods at a time so im not sure if the amount of my mods are to blame or not.

i7-8700k

EVGA RTX XC Ultra 2070

3000 16gb ram

Currently my GPU is running at 100% utilization a good chunk of the time while running this game

 

Loading times depend on 2 things mainly: What type of disk are you using (SSD, HDD, NVMe?) and your frame rate on load screens. The latter you can control with this mod: https://www.nexusmods.com/fallout4/mods/10283

 

Your GPU running at 100% is a good thing. It means you're not wasting its processing capabilities.

 

 

 

 

I did hear somewhere that Enhanced Blood Textures had issues with RTX gpus

 

And did you notice any? If not, it's probably BS. Keep in mind though that there's RTX boards with faulty memory floating around from the first few fabrication batches - those might experience issues with large textures. But they'd experience issues with any VRAM intensive game.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...