The10thJinchuuriki Posted July 29, 2012 Share Posted July 29, 2012 Well, the topic description basically says it all. I was wondering if someone could make a mod that shows the enemy level when you encounter them, like just below their health when you're aiming at them. From past experience, I know that it's rare for any mod requests to be actually made, but I thought that this mod wouldn't be too tough to make, and it would be extremely useful to have, especially when it comes to using magic that only effects up to a certain level enemy. Link to comment Share on other sites More sharing options...
Mabra51 Posted April 17, 2013 Share Posted April 17, 2013 I agree, that would be very useful. I don't want to use "getlevel" everytime to know if my enemy can be affected by a spell. Link to comment Share on other sites More sharing options...
EtomicPS3 Posted April 17, 2013 Share Posted April 17, 2013 Yes that is true that would be very helpfull Link to comment Share on other sites More sharing options...
Lite8888 Posted October 2, 2013 Share Posted October 2, 2013 It's been a year, any word on this? ............ nice community. Link to comment Share on other sites More sharing options...
Grogthenailer Posted October 3, 2013 Share Posted October 3, 2013 I would endorse. Link to comment Share on other sites More sharing options...
MostlyMuggie Posted October 4, 2013 Share Posted October 4, 2013 This seems like a very doable request. I'd endorse this mod if anyone were to pick it up. Link to comment Share on other sites More sharing options...
Sjakal Posted October 30, 2013 Share Posted October 30, 2013 (edited) One crude fix could be to alter the name of each creature in Skyrim to include its level as a prefix, such that "Bandit" becomes "1 Bandit", and "Bandit Outlaw" becomes "5 Bandit Outlaw", etc. This requires next to no scripting but does require renaming every single creature in the Creation Kit, which may or may not conflict with monster level scaling mods and will certainly not work for new creatures added by new mods, unless they also rename them accordingly. Hopefully it's possible to somehow hook into the GUI for displaying creature names and simply add their level prefix through a simple script. Perhaps you could even add some SkyUI MCM settings to enable/disable the prefix on-the-fly, or maybe require the player to have been in combat with that type of creature before showing their level. Or maybe showing more vague/lore-friendly level prefixes/suffixes; for instance, if player is level 5 and encounters a bandit outlaw they might show as "Bandit Outlaw (challenging)", whereas a level 1 bandit would show as "Bandit (easy)". Quite similar to challenge rating in Dungeons & Dragons: http://nwn.wikia.com/wiki/Challenge_rating Perhaps the creature level/challenge affix could even require the player to have a specific perk or item/book in their possession before showing; perhaps even expanded as a sort of in-game "monster journal" not unlike the journals you keep on each monster type in The Witcher 2 Assassins of Kings. The trolls/elitists would of course argue this is cheating (just as looking up creature levels on the Elder Scrolls Wiki or memorizing their level from their names is cheating) but to them I say: **** ***! That's what options are for. Don't like to see creature levels? Turn off the mod via MCM! Me, personally, I would like to know an enemy's rough challenge rating at a glance because you sometimes encounter creatures that look almost identical but one of them is level 15 and could wipe you all over the floor and the other is level 1 and could hardly scratch you. So +1 and endorsement from me for such a mod if it is ever made. Edited October 30, 2013 by Sjakal Link to comment Share on other sites More sharing options...
Recommended Posts