Ironman5000 Posted July 29, 2012 Share Posted July 29, 2012 Hello all, I am almost done with my next update for Monster Wars but before I get it out there I need to apply a simple script to my sigil stone in The Deadlands - my new Oblivion worldspace. All i'm after is for the player to instantly travel to a target reference, like a door, on activating the stone. I have a few minor details to finish but I would really appreciate a quick response, I know there are some good scripters out there but for me it's just one of those areas I haven't had time to learn yet. Perhaps there is a script in the CK already that I just simply attach, but if so I haven't seen it. Any sort of help would be fantastic, thanks! Link to comment Share on other sites More sharing options...
gasti89 Posted July 29, 2012 Share Posted July 29, 2012 ObjectReference Property TeleDest auto Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() Game.GetPlayer().MoveTo(TeleDest) endif EndEvent Anyway you'll need your stone to be activable. Link to comment Share on other sites More sharing options...
Ironman5000 Posted July 29, 2012 Author Share Posted July 29, 2012 You are a legend! Kudos with bells on! :thumbsup: :thumbsup: :thumbsup: Link to comment Share on other sites More sharing options...
Ironman5000 Posted July 29, 2012 Author Share Posted July 29, 2012 Works like a charm, thanks again! I'll give you mention in the update :thumbsup: Link to comment Share on other sites More sharing options...
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