lytesson Posted July 30, 2012 Share Posted July 30, 2012 (edited) Hello everyone. The other day I started getting 3-5 second lag spikes about ever 2 minutes of gameplay. As I play the game longer the lag spikes get worse and worse. The game is pretty much unplayable. I had a few mods installed including the DLC content and the SOS Civilization mod. As I progressed in the game the lag spikes turned into CTD. I backed up in my game and I now get just the lag spikes. Other than that my fps is usually capped at 60, as in it's not a hardware problem with my computer. When the game was crashing the savefiles were at 100+mb. I am now level 42 with 10-16mb save files. They keep varying now. I've taken off all of the mods except the HD content. After opening the paprus log I get the following message: [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].festivalendscript.UnregisterForUpdate() - "<native>" Line ? [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 33[07/29/2012 - 09:10:05PM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].festivalendscript.GetParentCell() - "<native>" Line ? [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] error: Cannot call IsAttached() on a None object, aborting function callstack: [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].festivalendscript.GetParentCell() - "<native>" Line ? [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] error: Cannot call IsAttached() on a None object, aborting function callstack: [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].festivalendscript.OnUpdate() - "FestivalEndScript.psc" Line 30[07/29/2012 - 09:10:05PM] VM is freezing...[07/29/2012 - 09:10:05PM] VM is frozen[07/29/2012 - 09:10:05PM] Log closed The errors seem to be occurring while trying to push files onto a stack or when poping them off.. Right now the "FestivalEndScript" seems to be the culprit or other errors with the .OnUpdate() function. Any help would be appreciated! EDIT: Also the bug seems to be recurring within the new game saves. If I go back to when I was around level 25 or so, the game play is fine.. I don't want to start over :/ Cheers Edited July 30, 2012 by lytesson Link to comment Share on other sites More sharing options...
blitzen Posted July 30, 2012 Share Posted July 30, 2012 SOS Civilization There's your problem. The mod author took it down due to the problems it was causing numerous people. You will have to uninstall it. Check the size of your save game files. There are other topics about that mod on the forums. You might want to read those. Link to comment Share on other sites More sharing options...
lytesson Posted July 30, 2012 Author Share Posted July 30, 2012 Yeah I've seen plenty of those threads about the author taking it down and I followed all of the steps to uninstall the mod using the in-game console and deleting the files from the steam folder. Yet I am still getting problems from it. Link to comment Share on other sites More sharing options...
lytesson Posted July 30, 2012 Author Share Posted July 30, 2012 It looks like I am going to have to find a part in the game from before I added the SOS mod or start a new character.. Guess there goes about 20 hours of playing time :/ Link to comment Share on other sites More sharing options...
gsmanners Posted July 30, 2012 Share Posted July 30, 2012 Only 20 hours? Anything less than 25 is barely started with this game. Link to comment Share on other sites More sharing options...
lytesson Posted July 30, 2012 Author Share Posted July 30, 2012 (edited) 20 hours of recent playing time.. level 42 now im 30. no big deal Close thread. Loaded character from before the mods were installed. Edited July 30, 2012 by lytesson Link to comment Share on other sites More sharing options...
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