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Random crashes possible mod conflict ?


DiaBLoW666

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Here is a link to my troubleshooting blog.

http://s1.zetaboards.com/bbenlibrary/topic/4751769/1/#new

This is updated often so come back later for more.

 

If you use any of this and have some success - or even if nothing works - please post back here what you did that worked or didn't work. That kind of information can be invaluable to other members having the same or similar problems - And to me in fixing any problems in the blog.

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  • 3 weeks later...
  • 3 weeks later...

Papyrus.0.log

http://www40.zippyshare.com/v/75442326/file.html

 

 

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up

stack:

[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up

stack:

[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up

stack:

[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up

stack:

[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up

stack:

[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up

stack:

[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up

stack:

[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up

stack:

[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?

[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

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  • 1 month later...

judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ??

 

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

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  • 2 months later...

Here we go again.Ive been continuing skyrim despite my lightingball.psc outerior ctd which kept haunting me.In some areas it was ok and in whiterun for example it was horrible.

 

Maybe I start a new game and cheat myself again to my current rank in case my ctds are savegame related (former wars in skyrim and sounds of skyrim user)

 

Any news concerning the unofficial patches ? I heard the addon patches are nice but the vanilla one can cause ctds ??

 

I checked the comment section and they say uskp doesnt create crashes.Will using the unofficial patches increase stability with my mod mixture ?

 

http://www.abload.de/thumb/boss18kk0f.jpg http://www.abload.de/thumb/boss2hskyp.jpg http://www.abload.de/thumb/boss3z4k1w.jpg

Edited by DiaBLoW666
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  • 1 month later...

Cleaned all esps of dirty edits and sorted plugins with boss.Still I cant get rid of my damn lightingball.psc Line79 ctd.

 

 

http://www.abload.de/thumb/unbenanntwpbly.jpg

 

http://www.abload.de/thumb/unbenannt24yzvx.jpg

 

 

 

 

[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].CritterSpawn.Is3DLoaded() - "<native>" Line ?
[None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129
[None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57
[03/21/2013 - 01:26:13AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129
[None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57
[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:14AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

Edited by DiaBLoW666
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