bben46 Posted August 29, 2012 Share Posted August 29, 2012 Here is a link to my troubleshooting blog. http://s1.zetaboards.com/bbenlibrary/topic/4751769/1/#newThis is updated often so come back later for more. If you use any of this and have some success - or even if nothing works - please post back here what you did that worked or didn't work. That kind of information can be invaluable to other members having the same or similar problems - And to me in fixing any problems in the blog. Link to comment Share on other sites More sharing options...
DiaBLoW666 Posted September 19, 2012 Author Share Posted September 19, 2012 thx I will check this out and report back with the result soon. Link to comment Share on other sites More sharing options...
DiaBLoW666 Posted October 6, 2012 Author Share Posted October 6, 2012 Papyrus.0.loghttp://www40.zippyshare.com/v/75442326/file.html [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked upstack: [ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked upstack: [ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked upstack: [ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked upstack: [ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 Link to comment Share on other sites More sharing options...
DiaBLoW666 Posted November 16, 2012 Author Share Posted November 16, 2012 judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ?? [None].ObjectReference.EnableNoWait() - "<native>" Line ?[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack:[None].ObjectReference.EnableNoWait() - "<native>" Line ?[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack:[None].ObjectReference.EnableNoWait() - "<native>" Line ?[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack:[None].ObjectReference.EnableNoWait() - "<native>" Line ?[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack:[None].ObjectReference.EnableNoWait() - "<native>" Line ?[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 Link to comment Share on other sites More sharing options...
DiaBLoW666 Posted February 7, 2013 Author Share Posted February 7, 2013 (edited) Here we go again.Ive been continuing skyrim despite my lightingball.psc outerior ctd which kept haunting me.In some areas it was ok and in whiterun for example it was horrible. Maybe I start a new game and cheat myself again to my current rank in case my ctds are savegame related (former wars in skyrim and sounds of skyrim user) Any news concerning the unofficial patches ? I heard the addon patches are nice but the vanilla one can cause ctds ?? I checked the comment section and they say uskp doesnt create crashes.Will using the unofficial patches increase stability with my mod mixture ? http://www.abload.de/thumb/boss18kk0f.jpg http://www.abload.de/thumb/boss2hskyp.jpg http://www.abload.de/thumb/boss3z4k1w.jpg Edited February 7, 2013 by DiaBLoW666 Link to comment Share on other sites More sharing options...
jasmerd Posted February 7, 2013 Share Posted February 7, 2013 (edited) *EDIT: never mind i had to change and delete some junk Edited February 7, 2013 by jasmerd Link to comment Share on other sites More sharing options...
DiaBLoW666 Posted February 11, 2013 Author Share Posted February 11, 2013 Sry to bring this up again but I really like to know If I should add the unofficial patches to my above posted mod mixture to reduce ctds. anyone who really knows about this ? Link to comment Share on other sites More sharing options...
DiaBLoW666 Posted March 21, 2013 Author Share Posted March 21, 2013 (edited) Cleaned all esps of dirty edits and sorted plugins with boss.Still I cant get rid of my damn lightingball.psc Line79 ctd. http://www.abload.de/thumb/unbenanntwpbly.jpg http://www.abload.de/thumb/unbenannt24yzvx.jpg [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[03/21/2013 - 01:26:13AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect typestack: [None].CritterSpawn.Is3DLoaded() - "<native>" Line ? [None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57[03/21/2013 - 01:26:13AM] warning: Assigning None to a non-object variable named "::temp11"stack: [None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked upstack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked upstack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked upstack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked upstack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked upstack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79[03/21/2013 - 01:26:14AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 Edited March 21, 2013 by DiaBLoW666 Link to comment Share on other sites More sharing options...
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