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Could Skyrim theortically have a Nemesis System? (Like Shadow of Mordor/War)


Zahnrad

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I'm not sure on what the exact limitations are with Skyrim modding but I've been curious to know if a Nemesis system similar to the Shadow of Mordor/War games has ever been attempted and how well it could fit into Skyrim.

 

For those unfamiliar with this system, it has special enemies known as "Captains" who would evolve with the player through a play through by getting stronger, weaker and becoming reoccuring characters all while still being randomized generic enemies (to an extent), who could learn and adapt from the player, flee, occasionally return from death and a variety of other things such as scars or other severe injuries. Even non-special characters can become a captain if a generic non-special Orc was to kill you in combat.

 

I'm unsure how well Skyrim could handle having the player come back from death and likewise for enemies but I thought the idea of having enemies (I can assume only bandits could realistically fit this role) reappearing in future dungeons or camps with a name or title from a list might make for a more personalized experience for Skyrim. Being ambushed out in the wild by a familiar yet aggressive face would certainly add a bit of charm.

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a mod on this scale can be done, but it will require a serious team of professional modders, and many of them prefer to work on huge new areas with new enemies and quests (beyond Skyrim for example)

 

to be honest this might be the greatest enemy overhaul to date (if it existed), yet it seems way to hard to actually achieve, it might take years before we get there. I have no idea how the shadow of war video game Nemsis system was created, but I'm not seeing any Skyrim enemy overhaul mods reaching that anytime soon.

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