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Crash upon mousing over containers


AzyWng

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Exactly what it sounds like - as soon as I'm in range to open a container of any kind (trash can, ammo box, whatever) the game freezes up before crashing.

 

Playing New Vegas Ultimate Edition with all the DLC, including Gun Runner's Arsenal and the Courier's Stash packs.

 

EDIT: I should have probably told you from the start that the crashes and the issues occurred when I tried to install the Loot Menu (Link here) alongside the list of mods here. I've since uninstalled the mod but am still running into issues.

 

I'll edit the list of mods below to show my full list of plugins as shown by LOOT soon.

 

SECOND EDIT: I've done it.

 

The mods I've installed include: Here's the list of plugins, at least, according to the order LOOT shows.

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b FCOMaster.esm
DFB - Random Encounters.esm
12 c More Traits.esm
13 d Project Nevada - Core.esm
14 e Project Nevada - Equipment.esm
15 f Project Nevada - Rebalance.esp
16 10 Project Nevada - Cyberware.esp
17 11 YUP - NPC Fixes (Base Game + All DLC).esp
18 12 TwiceAsFastVATS.esp
19 13 Project Nevada - Lonesome Road.esp
20 14 Project Nevada - Honest Hearts.esp
21 15 ManualReload-OldWorldBlues.esp
22 16 ManualReload.esp
23 17 Harvestable Cave Fungus.esp
24 18 Quest Item Hider.esp
25 19 WeaponJammingMoreJams.esp
26 1a The Mod Configuration Menu.esp
27 1b The Weapon Mod Menu.esp
28 1c EVE FNV - ALL DLC.esp
29 1d Project Nevada - Gun Runners' Arsenal.esp
30 1e Simple DLC Delay.esp
31 1f JIP Companions Command & Control.esp
32 20 CASM with MCM.esp
33 21 ImmersivePickupSoundsFNV.esp
34 22 Project Nevada - Dead Money.esp
35 23 Follower Tweaks.esp
36 24 DeselectQuests.esp
37 25 Diagonal movement.esp
38 26 MadBombersArsenal.esp
39 27 LiveDismember.esp
40 28 Pickpocket Overhaul XP Edition.esp
41 29 Enhanced Item Info.esp
42 2a MiscItemIconsNV.esp
43 2b Centered 3rd Person Camera - Unraised.esp
44 2c B42Inertia.esp
45 2d RetrievableThrowables.esp
46 2e Better Pickup Prompt.esp
47 2f BetterHarvesting.esp
48 30 FCO - NPC Changes.esp
49 31 Mojave Raiders.esp
50 32 WeaponModsExpanded.esp
51 33 All Weapon Sounds Overhaul .esp
52 34 Mojave Wildlife (Vanilla-Style).esp
53 35 WMX-DLCMerged.esp
WMX-FOOKNV-DLCMerged CP.esp
54 36 AWSO-WMXEVE-ALLDLC-Merged.esp
55 37 IQO4FNV [uE].esp
WMX-FOOKNV CP.esp
WMX-FOOKNV-DLCs CP.esp
56 38 Mojave Arsenal.esp
57 39 Unofficial Patch Plus.esp
58 3a Project Nevada - Old World Blues.esp
59 3b Unofficial Patch Plus - Addendum.esp
60 3c Alternative Start.esp
61 3d More Perks Merged.esp
62 3e WMX-EVE-AllDLCMerged.esp
WMX-Arwen_NV_Realism.esp
63 3f IMPACT.esp
64 40 Project Nevada - WMX.esp
65 41 Project Nevada - IMPACT.esp
66 42 Weapon Retexture Project.esp
67 43 Asurah_reanimation.esp
68 44 Economy Overhaul.esp
69 45 Simple Reputation and Disguises.esp
70 46 Near Death.esp
71 47 Near_Death_Patch.esp
72 48 Bodybags.esp
73 49 dD - Enhanced Blood Main NV.esp
74 4a pipboy2500_edisleado.esp
75 4b Alternative Bottlecap Mine GRA Edition.esp
76 4c WMX-ModernWeapons.esp
77 4d WMX-POPMerged.esp
78 4e Integration - Couriers Stash.esp
79 4f Tutorial Killer.esp
80 50 Unlimited Traits.esp
81 51 ThrowAndRetrieveDLC.esp
82 52 B42 RWMS.esp
83 53 Nevada Combat.esp
84 54 HelplessFalling.esp
85 55 FCO - GlowingOne.esp
FCO - Willow (Cazy).esp
FCO - Willow.esp
FCO - Russell.esp
FCO - Niner.esp
86 56 FCO - OHSB NPC Edits.esp
FCO - Beyond Boulder Dome.esp
87 57 More Traits Update.esp
WMX-ArenovalisTextures.esp
WMX-ShotgunCommando.esp
WMX-EnergyWeaponsNoTrueIronSightsFix.esp
88 58 Project Nevada - EVE All DLC.esp
89 59 IQO4FNV [PNxCyberware].esp
90 5a uylssesbarksfix.esp

 

I'm not really feeling up to the task of trying to uninstall every mod (or, in a few cases, sets of mods) to try to solve the issue (though I will do that if I can't find the solution). If anyone could figure out what might be causing issues, I would be quite grateful.

Edited by AzyWng
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Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article.

Our current understanding is that if you have a plugin (active or not) installed in the "Data" folder, the game engine loads it up into memory when it starts. This can cause problems such as conflicts, even though the plugin is not "actively" used by the game; and it does count against the "plugin cap". However, the plugin cap is mostly a guideline as to "more than this the game starts to have memory issues" and it really depends upon the mix of plugins and textures involved and how much memory they collectively consume as to when that occurs. You have a limited amount (4GB when patched; 2GB by default) of memory available to the game and every plugin of any nature consumes some of that memory. Add to this that the game can be shown to have "memory leaks" which eventually cause it to CTD.

Additionally, any time you remove a plugin from your current play-through you risk corrupting your save game files. This is because they typically store information there as to the state of their variables and quests. If you picked up a unique (non-vanilla) item added by a mod, that item (like any item you pick up) is stored in the save game, but also requires the plugin it came from to be available as that item's "source records". Hence the general advice to never remove a plugin from your current game.

So, convenient or not, uninstall those inactive plugins. Once you do play them, leave them in your game. At the very least, if you think they are "completed" and you have not kept any of their "unique" items, make sure you know which was the last save game prior to removing the mod and are prepared to have to revert back to it when things go wrong later on (no matter how many hours later that may be).

If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

-Dubious-

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After a few things (including uninstalling the game and reinstalling it fresh but with the same mods in Vortex), I decided to just start uninstalling mods and checking the game to see if the issue persisted. While this has solved the issue (mousing over containers no longer causes a crash to desktop), another issue has arisen.

 

As I was uninstalling mods, I unwittingly uninstalled the mod for "A Familiar Friend - Pipboy 2500". I did so without using the "Uninstall" item that comes with the mod. Now, when I attempt to load into any game, I experience an immediate crash to desktop.

 

I'm... unsure of how to solve this problem.

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I tried reinstalling the mod and loading a save that used the Familiar Friend - but I got a crash to desktop.

 

I tried opening up the game, exiting out of the game without loading a save, then opening the game up again and loading a save that used hte Familiar Friend - but I got a crash to desktop.

 

I tried opening up a new game, but also experienced a crash to desktop.

 

At no point during any of these attempts did I have the opportunity to open up my inventory and run the uninstall function. As a final resort, I'm going to start from scratch again - deleting everything in the FNV folder, uninstalling all my mods, and starting over.

 

Thanks for helping me. If more problems arise, I'll be sure to let you know.

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