AzyWng Posted February 25, 2019 Share Posted February 25, 2019 (edited) Exactly what it sounds like - as soon as I'm in range to open a container of any kind (trash can, ammo box, whatever) the game freezes up before crashing. Playing New Vegas Ultimate Edition with all the DLC, including Gun Runner's Arsenal and the Courier's Stash packs. EDIT: I should have probably told you from the start that the crashes and the issues occurred when I tried to install the Loot Menu (Link here) alongside the list of mods here. I've since uninstalled the mod but am still running into issues. I'll edit the list of mods below to show my full list of plugins as shown by LOOT soon. SECOND EDIT: I've done it. The mods I've installed include: Here's the list of plugins, at least, according to the order LOOT shows. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b FCOMaster.esm DFB - Random Encounters.esm 12 c More Traits.esm 13 d Project Nevada - Core.esm 14 e Project Nevada - Equipment.esm 15 f Project Nevada - Rebalance.esp 16 10 Project Nevada - Cyberware.esp 17 11 YUP - NPC Fixes (Base Game + All DLC).esp 18 12 TwiceAsFastVATS.esp 19 13 Project Nevada - Lonesome Road.esp 20 14 Project Nevada - Honest Hearts.esp 21 15 ManualReload-OldWorldBlues.esp 22 16 ManualReload.esp 23 17 Harvestable Cave Fungus.esp 24 18 Quest Item Hider.esp 25 19 WeaponJammingMoreJams.esp 26 1a The Mod Configuration Menu.esp 27 1b The Weapon Mod Menu.esp 28 1c EVE FNV - ALL DLC.esp 29 1d Project Nevada - Gun Runners' Arsenal.esp 30 1e Simple DLC Delay.esp 31 1f JIP Companions Command & Control.esp 32 20 CASM with MCM.esp 33 21 ImmersivePickupSoundsFNV.esp 34 22 Project Nevada - Dead Money.esp 35 23 Follower Tweaks.esp 36 24 DeselectQuests.esp 37 25 Diagonal movement.esp 38 26 MadBombersArsenal.esp 39 27 LiveDismember.esp 40 28 Pickpocket Overhaul XP Edition.esp 41 29 Enhanced Item Info.esp 42 2a MiscItemIconsNV.esp 43 2b Centered 3rd Person Camera - Unraised.esp 44 2c B42Inertia.esp 45 2d RetrievableThrowables.esp 46 2e Better Pickup Prompt.esp 47 2f BetterHarvesting.esp 48 30 FCO - NPC Changes.esp 49 31 Mojave Raiders.esp 50 32 WeaponModsExpanded.esp 51 33 All Weapon Sounds Overhaul .esp 52 34 Mojave Wildlife (Vanilla-Style).esp 53 35 WMX-DLCMerged.esp WMX-FOOKNV-DLCMerged CP.esp 54 36 AWSO-WMXEVE-ALLDLC-Merged.esp 55 37 IQO4FNV [uE].esp WMX-FOOKNV CP.esp WMX-FOOKNV-DLCs CP.esp 56 38 Mojave Arsenal.esp 57 39 Unofficial Patch Plus.esp 58 3a Project Nevada - Old World Blues.esp 59 3b Unofficial Patch Plus - Addendum.esp 60 3c Alternative Start.esp 61 3d More Perks Merged.esp 62 3e WMX-EVE-AllDLCMerged.esp WMX-Arwen_NV_Realism.esp 63 3f IMPACT.esp 64 40 Project Nevada - WMX.esp 65 41 Project Nevada - IMPACT.esp 66 42 Weapon Retexture Project.esp 67 43 Asurah_reanimation.esp 68 44 Economy Overhaul.esp 69 45 Simple Reputation and Disguises.esp 70 46 Near Death.esp 71 47 Near_Death_Patch.esp 72 48 Bodybags.esp 73 49 dD - Enhanced Blood Main NV.esp 74 4a pipboy2500_edisleado.esp 75 4b Alternative Bottlecap Mine GRA Edition.esp 76 4c WMX-ModernWeapons.esp 77 4d WMX-POPMerged.esp 78 4e Integration - Couriers Stash.esp 79 4f Tutorial Killer.esp 80 50 Unlimited Traits.esp 81 51 ThrowAndRetrieveDLC.esp 82 52 B42 RWMS.esp 83 53 Nevada Combat.esp 84 54 HelplessFalling.esp 85 55 FCO - GlowingOne.esp FCO - Willow (Cazy).esp FCO - Willow.esp FCO - Russell.esp FCO - Niner.esp 86 56 FCO - OHSB NPC Edits.esp FCO - Beyond Boulder Dome.esp 87 57 More Traits Update.esp WMX-ArenovalisTextures.esp WMX-ShotgunCommando.esp WMX-EnergyWeaponsNoTrueIronSightsFix.esp 88 58 Project Nevada - EVE All DLC.esp 89 59 IQO4FNV [PNxCyberware].esp 90 5a uylssesbarksfix.esp I'm not really feeling up to the task of trying to uninstall every mod (or, in a few cases, sets of mods) to try to solve the issue (though I will do that if I can't find the solution). If anyone could figure out what might be causing issues, I would be quite grateful. Edited February 25, 2019 by AzyWng Link to comment Share on other sites More sharing options...
dubiousintent Posted February 25, 2019 Share Posted February 25, 2019 Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. * Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article.Our current understanding is that if you have a plugin (active or not) installed in the "Data" folder, the game engine loads it up into memory when it starts. This can cause problems such as conflicts, even though the plugin is not "actively" used by the game; and it does count against the "plugin cap". However, the plugin cap is mostly a guideline as to "more than this the game starts to have memory issues" and it really depends upon the mix of plugins and textures involved and how much memory they collectively consume as to when that occurs. You have a limited amount (4GB when patched; 2GB by default) of memory available to the game and every plugin of any nature consumes some of that memory. Add to this that the game can be shown to have "memory leaks" which eventually cause it to CTD.Additionally, any time you remove a plugin from your current play-through you risk corrupting your save game files. This is because they typically store information there as to the state of their variables and quests. If you picked up a unique (non-vanilla) item added by a mod, that item (like any item you pick up) is stored in the save game, but also requires the plugin it came from to be available as that item's "source records". Hence the general advice to never remove a plugin from your current game.So, convenient or not, uninstall those inactive plugins. Once you do play them, leave them in your game. At the very least, if you think they are "completed" and you have not kept any of their "unique" items, make sure you know which was the last save game prior to removing the mod and are prepared to have to revert back to it when things go wrong later on (no matter how many hours later that may be).If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. -Dubious- Link to comment Share on other sites More sharing options...
AzyWng Posted February 25, 2019 Author Share Posted February 25, 2019 After a few things (including uninstalling the game and reinstalling it fresh but with the same mods in Vortex), I decided to just start uninstalling mods and checking the game to see if the issue persisted. While this has solved the issue (mousing over containers no longer causes a crash to desktop), another issue has arisen. As I was uninstalling mods, I unwittingly uninstalled the mod for "A Familiar Friend - Pipboy 2500". I did so without using the "Uninstall" item that comes with the mod. Now, when I attempt to load into any game, I experience an immediate crash to desktop. I'm... unsure of how to solve this problem. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 25, 2019 Share Posted February 25, 2019 Most likely this has resulted in a "Missing Master" situation. Try re-installing that mod, open the game and exit to the desktop without saving, and then uninstall the mod properly as described on the download page. -Dubious- Link to comment Share on other sites More sharing options...
AzyWng Posted February 26, 2019 Author Share Posted February 26, 2019 I tried reinstalling the mod and loading a save that used the Familiar Friend - but I got a crash to desktop. I tried opening up the game, exiting out of the game without loading a save, then opening the game up again and loading a save that used hte Familiar Friend - but I got a crash to desktop. I tried opening up a new game, but also experienced a crash to desktop. At no point during any of these attempts did I have the opportunity to open up my inventory and run the uninstall function. As a final resort, I'm going to start from scratch again - deleting everything in the FNV folder, uninstalling all my mods, and starting over. Thanks for helping me. If more problems arise, I'll be sure to let you know. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 26, 2019 Share Posted February 26, 2019 This might be too late to prevent you from trashing your setup, but may help when rebuilding. The Loot Menu (Link here) mod requires UIO. There was a recent update to that, and you should see the wiki "HUD-UI-Menu issues" article concerning it's proper use as well. -Dubious- Link to comment Share on other sites More sharing options...
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