crashinghell Posted July 30, 2012 Posted July 30, 2012 (edited) I made a mod where all enemies are now feral ghouls and I removed the npcs and to top it all off I made new feral ghouls with new skin texture but it keeps crashing as soon as it hits the bethesda studios screen I deleted the npcs by clicking actors>npcs> all and right clicked and hit delete one by one and I made the creatures now feral ghouls by clicking on the creature and changing actor base to feral ghoul and clicking all the boxes does anyone know how to fix? Any help is appreciated Edited July 30, 2012 by crashinghell
BlackRampage Posted July 30, 2012 Posted July 30, 2012 If anything, you sure have a fitting username. Anyway, crash on startup usually means missing master or seriously screwed up load order. Make sure that if your mod relies on any master files (.esm's) that they are present and load above your own mod. Doesn't the Zombie Apocalypse mod basically do the same thing as what your mod does by the way?
crashinghell Posted July 30, 2012 Author Posted July 30, 2012 (edited) On 7/30/2012 at 7:28 PM, BlackRampage said: If anything, you sure have a fitting username. Anyway, crash on startup usually means missing master or seriously screwed up load order. Make sure that if your mod relies on any master files (.esm's) that they are present and load above your own mod. Doesn't the Zombie Apocalypse mod basically do the same thing as what your mod does by the way? Well they are similar but I plan on adding a few more ghoul types with different abilitys and Mine dont look like zombies mine are just straight up gouls and I made some that are infected supermutants and deathclaws. But anyway it doesnt crash as soon as I load it it crashes right before I can go to the load game screen and ive checked my load and i have the master files loaded first then my unnofficial patches for them and then my mod Edited July 31, 2012 by crashinghell
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