cumbrianlad Posted February 25, 2019 Share Posted February 25, 2019 Solved! I now have a working animated Dwemer lift. These are the Nifskope settings that did the trick for me (all in bhkRigidBody)... Layer and HavokColFilterCopy set to SKYL_ANIMSTATICMotion System set to MO_SYS_BOX_INERTIAQuality Type set to MO_QUALITY_MOVING Hi. So I saw Darkfox127's tutorial on animating movable statics and thought: "Great! I'll give that a go!" I downloaded his script, picked my item and set it all up. Everything works fine, except for the Nifskope part where the Rigid Body block needs editing to get the collision to move with the object... I really need this because I'm making a lift (a bit pointless if the player stops on the ground while the lift goes up!) This is what DF recommends and I've seen these instructions elsewhere. HavokColFilter: change to ANIMSTATICHavokColFilterCopy: Change to ANIMSTATICMotion System: Change to MO_SYS_BOX I have 2 issues. The first is that when I edit any mesh, there is no HavokColFilter, only Layer and HavokColFilterCopy.The second is that there is no option for MO_SYS_BOX for the motion system type. I've tried a few things... Changing both Layer and HavokColFilterCopy to ANIMSTATIC, or just changing HavokColFilterCopy.Changing Motion System to MO_SYS_THIN_BOX Nothing works. The lift goes up... the player stays down! Anyone know how to fix this? My lift definitely has collision and it definitely stays where it is when the lift moves. Everything else works fine, just the collision doesn't move. Link to comment Share on other sites More sharing options...
jfrotz Posted December 16, 2020 Share Posted December 16, 2020 You're a life saver!! I'm making secret doors and made one, worked fine with just changing to animstatic, made a second one and it wouldn't work without your tweaks! I was ready to tear my hair out. Link to comment Share on other sites More sharing options...
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