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Animating movable statics: What rigid body settings to use?


cumbrianlad

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Solved! I now have a working animated Dwemer lift.

 

These are the Nifskope settings that did the trick for me (all in bhkRigidBody)...

 

Layer and HavokColFilterCopy set to SKYL_ANIMSTATIC

Motion System set to MO_SYS_BOX_INERTIA

Quality Type set to MO_QUALITY_MOVING

 

Hi.

 

So I saw Darkfox127's tutorial on animating movable statics and thought: "Great! I'll give that a go!"

 

I downloaded his script, picked my item and set it all up.

 

Everything works fine, except for the Nifskope part where the Rigid Body block needs editing to get the collision to move with the object... I really need this because I'm making a lift (a bit pointless if the player stops on the ground while the lift goes up!)

 

This is what DF recommends and I've seen these instructions elsewhere.

 

HavokColFilter: change to ANIMSTATIC

HavokColFilterCopy: Change to ANIMSTATIC

Motion System: Change to MO_SYS_BOX

 

I have 2 issues. The first is that when I edit any mesh, there is no HavokColFilter, only Layer and HavokColFilterCopy.

The second is that there is no option for MO_SYS_BOX for the motion system type.

 

I've tried a few things...

 

Changing both Layer and HavokColFilterCopy to ANIMSTATIC, or just changing HavokColFilterCopy.

Changing Motion System to MO_SYS_THIN_BOX

 

Nothing works. The lift goes up... the player stays down!

 

Anyone know how to fix this? My lift definitely has collision and it definitely stays where it is when the lift moves. Everything else works fine, just the collision doesn't move.

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