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Help with NavMesh


Isatanica

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heya guys!

 

 

I`m having lots of problems with the NavMesh, tried every single tutorial on the net ,been busy for almost a day just trying to solve the issue but no luck :(

 

problem with my mod is that the followers and horses just won`t walk normaly ,outside the house and inside.

 

tried everything but nothing works so if anyone can fix this for me I would be really greatfull.

 

this is my mod which gives me lots of headache well not the mod but the Navmesh :(.

http://skyrim.nexusmods.com/mods/21268/?tab=3&navtag=/ajax/comments/?thread_id=741373|:|mod_id=21268#content

 

this is my first mod and I want it to work .

 

thanks in advance!

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Just had a quick look at the file in CK, yes the navmesh is broken, very broken :sad:

 

The interior isn't too bad, the only real problem is the stairs: the triangles are not connected and the navmesh is not wide enough for NPCs to use.

 

You can fix this by deleting the triangles on the stairs and redoing them - make sure they are connected. Then, click the 7th button from the left on the navmesh toolbar (it looks like three dots in an arc) and click "display overlay" on the window that pops up. The purple/magenta colour you can now see on the mesh shows you where the mesh is wide enough for an NPC to use. Notice it's not wide enough on the stairs, or into the corner of the top floor of the house. Close the test window and make some changes to widen the mesh where you need to, then click test and display overlay again to see if your changes are enough. Don't worry if you have to make the mesh slightly wider than the stairs as NPCs will walk along the middle of the mesh anyway.

 

As for the exterior. There are navmesh bounds missing (the bits that connect exterior cells to each other), some triangles that don't make any sense at all or are upside down, and all is this is generating a huge amount of navmesh errors. I'll try and have a better look at this later, but unpicking this level of navmeh problems in an exterior can be very fiddly and time consuming.

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