TKDBoy1889 Posted July 31, 2012 Share Posted July 31, 2012 I think just about everyone would agree that some of the perks in Fallout: New Vegas are not so great, and some that are downright useless. Which perks do you consider the most pointless? By this I mean they really have no real benefit at all. These can include challenge perks, companion perks, and DLC perks. For me, Ferocious Loyalty and Nerd Rage are pointless. I myself am not a big fan of letting my health stay low. When it's low, I wanna heal myself as soon as possible. So any perks that require you to be nearing death to work are just... pointless to me. Also, Home on the Range from Honest Hearts is pointless to me. As it is, probably 8 out of 10 of the campfires have some sort of bedding next to them. Really, there's almost always a bed nearby, so i don't see the point in making the campfire itself a bed. So what perks do you guys think are worthless? Link to comment Share on other sites More sharing options...
Talwyn224 Posted July 31, 2012 Share Posted July 31, 2012 (edited) Yeah, I agree there are a few perks in FO:NV that I think are just filler and don't really add anything significant to your character build. Here's a few which I think are pointless: Spray 'n Pray - just don't miss or fire madly while companions are attacking And Stay Back [shotguns have a 10% chance, per pellet, of knocking an enemy back] - I'd rather kill them than knock them down Hobbler [Your chance to hit an opponents legs in V.A.T.S. is increased by 25%.] - why choose this when the Sniper perk is better? Eye for Eye [For each crippled limb you have, you do an additional 10% damage.] The trick is not to get injured. Getting crippled just so you can do a bit more damage to the enemy = ridiculous perk Lesson Learned [+1% XP gain per player level] - there is so much xp in the game & DLC's that again this is another useless perk. Walker Instinct [+1 Perception and Agility when outside] Most hats and some armour/clothing will give you these bonuses anyway. That's my pick of the bunch :turned: Edited July 31, 2012 by Talwyn224 Link to comment Share on other sites More sharing options...
ChocomintCA Posted July 31, 2012 Share Posted July 31, 2012 Definitely the second rank of Animal Friend (if that can be called a perk by itself).Or maybe even the whole perk itself. Link to comment Share on other sites More sharing options...
wabbawabbajack Posted August 9, 2012 Share Posted August 9, 2012 I don't know, being hounded by dozens of Nightstalkers in Old World Blues made me rue setting my Charisma to 1. The perk that resets your karma is useless. Karma is almost totally meaningless in FNV Also the perk that reveals all the locations on the map. Link to comment Share on other sites More sharing options...
twisterdark Posted August 9, 2012 Share Posted August 9, 2012 And Stay Back [shotguns have a 10% chance, per pellet, of knocking an enemy back] - I'd rather kill them than knock them down You cannot imagine how many times this perk saved my life vs Deathclaws (when I couldn't have a match with them). A lot of times xD Link to comment Share on other sites More sharing options...
flamenx01 Posted August 10, 2012 Share Posted August 10, 2012 And Stay Back [shotguns have a 10% chance, per pellet, of knocking an enemy back] - I'd rather kill them than knock them down You cannot imagine how many times this perk saved my life vs Deathclaws (when I couldn't have a match with them). A lot of times xD I totally agree if you knock the enemy down it makes them much easier to finish off (also works insanely well along with shotgun surgeon and the riot shotgun) Link to comment Share on other sites More sharing options...
eezstreet Posted August 10, 2012 Share Posted August 10, 2012 Probably Swift Learner. It has no real meaning ingame and seems to waste 6 levels worth of perks, because when you reach level 50, it won't matter. Link to comment Share on other sites More sharing options...
Jleone Posted August 12, 2012 Share Posted August 12, 2012 there are too many useless perks use think they'd step up a bit from F03 and have perks for enhanced accuracy ( if there isnt one already ) a usefull perk would be to give you ranks for npc's so you get respect in the mojavie Link to comment Share on other sites More sharing options...
Gameipedia Posted August 17, 2012 Share Posted August 17, 2012 atomic or nuclear [the one that makes you explode at like 10% health] Link to comment Share on other sites More sharing options...
Torqueshank Posted August 20, 2012 Share Posted August 20, 2012 Oh boy, here we go.... -Explorer (if you can't fast travel to them, why bother?) -Pretty much all of the traits. The benefit is outweighed by the drawback/thing you have to give (Logan's Loophole, Built To Destroy, Small Frame) -..And Stay Back (but useful on Deathclaws) -Nerd Rage (I prefer to be HEALTHY, thank you.) -Lead Belly (I never use water sources.) -Math Wrath (only 10%? C'mon.) Link to comment Share on other sites More sharing options...
Recommended Posts