gamingaddict1994 Posted July 31, 2012 Share Posted July 31, 2012 I tend to load my nif files into blender with netimmerse/gamebryo, then export as a different type of file and open it in the new version. To do this, I have the old version installed strictly into program files, and the new one in %appdata%. But it's so annoying to move it back and forth, inserting the skeleton (if necessary) before exporting as nif. I'm a noob at mesh/texture editing (meaning I can barely mesh edit, and no clue how to texture exit), but i started learning in blender by playing around and watching tutorials to learn different applications of features. I can't use the old one very well and I'd rather not lose the nice UI and features of the new one... My question is, has anyone finally made a new nif plugin for blender? Link to comment Share on other sites More sharing options...
GrindedStone Posted August 23, 2012 Share Posted August 23, 2012 No... It doesn't matter what program you use. You won't be any good at it until you spend 700-1600 hours editing meshes. It doesn't even matter if they work in a game or not. What you need first is a huge bag of editing tricks with correct perspective. After that you can learn the technical side or for example which tools are better. It only takes a month to learn a new tool, but years to learn the actual talent part. Focus on that or switch around like a frog hopping away from some grenade spiting monster. *hop* *uh* *hop* *BOOM* *hop* *hop* *hop* Link to comment Share on other sites More sharing options...
dazzerfong Posted August 23, 2012 Share Posted August 23, 2012 The 'hopping' should only occur in the first and last minute, when you're ready to export everything to whatever game you're modding for. You wouldn't be wanting to edit the texture in Blender: try a dedicated graphics manipulator like GIMP of Photoshop. Link to comment Share on other sites More sharing options...
GrindedStone Posted August 26, 2012 Share Posted August 26, 2012 I made a piece of plywood one time that would crash the game if you moved the camera. *hop* *hop* *hop* Link to comment Share on other sites More sharing options...
androidmaster Posted September 2, 2012 Share Posted September 2, 2012 (edited) Lol. I made a wineglass for oblivion. thats about it. Translucence didn't work. I am about to start college, and got Maya and 3ds Max 2013. Problem is, the 3ds plugin only goes up to 2012..... :( I guess I'll have to use nifscope as a bridge for now. Edited September 2, 2012 by androidmaster Link to comment Share on other sites More sharing options...
GrindedStone Posted September 2, 2012 Share Posted September 2, 2012 What you going to school for? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now